- General information
Champs are the tank class of the dwarves, but especially as a /rogue he is particularly suitable as a DD. Even if you become a tank at the touch of a button.
The guide here will mainly focus on the champ/villain. It is the most common combination. The Champ/Priest is also briefly mentioned as it is the best tank of the dwarves. Exotics such as /mages or /warriors are excluded for the time being. Although these combos are used in niche areas, they are not often seen.
- Champ/villain:
The egg-laying wool-milk sow in Runes of Magic. Can do everything except heal and support. And actually quite well. By far one of the best solo classes in the game. Equally overpowered as a DD and tank.
We recommend playing in dismantle mode as a DD, and with a partially skilled shield form as a tank. (e.g. 10 or 20) You’re rarely on the move as a main tank, so you can still keep enough patk to DMG with good def values as an off-tank.
Shield shape DDs still exist from time to time. But there aren’t many tanks that can hold aggro, so it’s going out of fashion. At the same time, the defense of the bosses has been raised quite a bit, which has shifted the balance more towards dismantle mode than DD.
You should definitely use a 1h hammer and a dagger as a weapon loadout. It doesn’t really matter which dagger you use. Very fast daggers like a Kibenstys blade usually have hardly any patk. Daggers from the endgame area are somewhat slower. There is no real right or wrong. But in principle, faster is always better.
- Champ/Priest
If you want to play the champion as a tank, the /Priest is recommended. The Suicidal Advance skill gives you a very strong support skill for your party. Here it is also recommended to skill the shield form completely in order to exhaust the maximum HP and Def values.
The best weapon loadout here is a 1h hammer and a talisman.
- Fitting
A champ is one of the classes that you can equip quite cheaply for the endgame. The stats are actually always strength/stamina and strength/physical attack.
In dismantle mode, the best attack values are currently achieved with 5x Str/off and 1x Str/Patk. In 2nd and 3rd place are 4/2 and 3/3.
The more Str/Aus you use, the less attack you have in shield form or without one of the two modes.
Shield shape DDs must use Str/patk 6 times.
- Setskills
- Set skills as DD
Dismantling mode (Mementos Dalanis)
Clone conversion (Warnorken Arena)
Runic charging (souls)
Dismantling the punisher (Kulech)
Cruel dismantling (Bethomia)
- Setskills as a tank
Attack is the best defense (Crypt)
Indestructible (Valley of the Rites)
Runic charging (souls)
Dismantling the punisher (Kulech)
Cruel dismantling (Bethomia)
- Rotation
A macro or combat engine is generally recommended for the champion. (Kitty, Diyce)
You can find a corresponding guide for the champion/villain here. *insert link*
The rotation can be adjusted to taste. Kitty’s basics are included in the guide.
But if you reject this in principle, that would be the rotation:
- Champ/villain boss rotation as DD:
Rune growth: Always keep on CD
Hold shadow step on CD
Activate rune overload
Place incarceration pimuls on the boss
Runic pulse as soon as chain drive triggers. Chain drive resets the CD of rune impulse. Always use when possible.
Throw on CD hold
Fearless strike when the target is below 45% HP
Assassinate spam when nothing else is ready.
- Champ/villain in trash:
Does not differ from the boss rotation, except that the two AOEs are not always used. Just save AOEs for larger groups, or let your tank pull the whole thing together and then blow it up
- Champ/rogue as a tank:
The difference is that you play permanently in shield form and in addition to rune growth you have to keep the rune energy supply on CD to keep the aggro buff.
- Champ/Priest
Rune growth: Always keep on CD
Keep rune energy supply on CD
Refuel with vibration attack. (Frot Aoe)
Ignite light pulse
Runic pulse as soon as chain drive triggers. Chain drive resets the CD of rune impulse. Always use when possible
Fearless strike when the target is below 30% HP
Heavy blow as long as nothing else is ready.
- Buff rotations
- Bossrota DD Champ/Villain:
Caviar sandwich
Start music
Strong stimulant
Extinction potion
Wait until the music is through
Runic growth
Game of patience
Shield shapeàClone conversionàDisassembly mode
Death approaches
BK title
Runic overload
Tarnishing
Shadow step
Then bang through your rotation.
- Bossrota Tank Champ/Villain:
Caviar sandwich
Start music
Strong stimulant
Extinction potion
Wait until the music is through
Runic growth
Game of patience
Shield shape
Death approaches
Runic energy supply
BK title
Runic overload
Tarnishing
Shadow step
Then bang through your rotation.
- Bossrota Champ/Priest
Caviar sandwich
Start music
Strong stimulant
Extinction potion
Wait until the music is through
Runic growth
Shield shape
Rage potion
Runic energy supply
BK title
Tarnishing
Then bang through your rotation.
- Bufffood:
Standard DD buffs are almost always sufficient.
Maid Patk
Wedding food attributes and Dex/Str/Patk
Transformation: Str/Dex 20% or similar.
Heroic potion
Patk/dmg Food
Everything else depends on the group. Basically: the more patk the better.
As a tank you can still take birthday cake and scarlet love, and accordingly everything that gives LP/def.
Kitty combo

States as follows:
Schiede Playernoneffect Forge 10
Runic Charge: Player Tension 0 20
Dismantling the punisher Player Effect chain drive 0.6
Runic impulse Playereffect chain drive 0.6
Fearless targethealth 0 45 and Playertension 30/100
Cruel dismantling Player tension 30 100
Assassinate and throw: No condition. Is self-regulating
Surge Player Tension 30 100
Heavy blow Player Tension 30 100 (last skill at the bottom of the screen net)
The important thing with surge and heavy strike is that it doesn’t break the rune overload.
The order is also adjusted, since assassination does more dmg than a surge. Therefore, first spam energy empty and then take the power surge
Setskills: Only work like this in Kitty version 0.973. If you have 0.970, you should update it.
If you don’t have the setskills, just leave them out. FYI, they drop in Kulech and Betho. Since the 2 dmg setskills hit 100% it is advisable to farm them. This is a considerable advantage in panth compared to other dd classes 😊
Shadow step: By hand. If it ports you in front of a boss then you might get killed. simply take it depending on the situation.
The 2 buffs at the beginning are in there out of laziness. but it’s really stable.
All other skills such as vacuum wave, the AOE’s, aggro skills or shock attack with the hand.
For burst bosses I usually create a 2nd kitty where the rune pulse has the witcher silence as 2nd state. (needs a 2nd macro)
To do this, however, you must transfer the command list names to the macro.

Macro 1 e.g.:
/run Kitty.attack(“McR_001”)
/cast attack
Macro 2 e.g.:
/run Kitty.attack(“Burst”) end
/cast attack
(pay attention to capitalization)
btw general information on the conditions:
Playereffect:
is always a buff that must be active for it to trigger a skill. The 0.6 is the remaining runtime of the buff. From 0.5 seconds, buffs in Runes are already set as inactive. Hence this attitude.
Playernoneffect:
has 2 applications:
1) A state must not be active on yourself. Just as an example: Playernoneffect shield shape runtime 0 at rune pulse when playing a Switch Kitty. (Shield shape active until chain drive. Then out of shield form. Runic impulse. Back into shield form and so on. It’s a strange system)
2) A buff should be buffed. There the state is always the buff itself, with a remaining runtime of 10 seconds for example (I used that here with the forge) Why not with rune growth? This is CD regulated by itself. (CD= running time)
Target effect:
Target should have a certain buff or debuff. E.g. the witcher silence at rune impulse in burst kitty.
Target non effect:
Target should NOT have a buff. (e.g. Aura or Serenstorm/Cake on the opponent in the bk, so that you don’t wasted skills) I use this on the Hexer, for example
Player Tension:
This is your anger.
First value X 2nd value 100: Trigger the skills between X and 100 (see at surge)
First value 0 2nd value X: Trigger the skill between 0 and X. (sees with energy supply. (setskill. you can also use the new one ^^)
Target Health: Target HP. Works in the same way as anger for the values. Always calculated in %
Basic logic with Kitty:
First long-term buffs.
Then short-term buffs
Then skills with condition (rune impulse)
Then skills with CD (throw, fearless)
Spamskills with the most dmg (assassinate)
Spamskills with less dmg when the other skill is not possible. (electric shock or heavy blow)
Why do I include Stromstoß in this? Just does less dmg than your normal spamskill. Is simply the better prio