{"id":5250,"date":"2023-09-17T15:39:59","date_gmt":"2023-09-17T15:39:59","guid":{"rendered":"https:\/\/www.runesofmagic-infos.com\/kompendium-runiczne-beta\/"},"modified":"2023-09-17T15:39:59","modified_gmt":"2023-09-17T15:39:59","slug":"kompendium-runiczne-beta","status":"publish","type":"page","link":"https:\/\/www.runesofmagic-infos.com\/pl\/kompendium-runiczne-beta\/","title":{"rendered":"Kompendium runiczne (beta)"},"content":{"rendered":"\n<div id=\"main_wrapper\">\n    <div class=\"container logo\">\n        <a class=\"brand\" href=\"\"><img decoding=\"async\" src=\"\" alt=\"\"><\/a>\n    <\/div>\n    <!-- NAVBAR\n    ================================================== -->\n    <!--\/.nav-collapse -->\n<\/div>\n<!-- \/.navbar-inner -->\n<!-- \/.navbar -->\n<!-- Marketing messaging and featurettes\n    ================================================== -->\n<!-- Wrap the rest of the page in another container to center all the content. -->\n\n<div class=\"title_wrapper\">\n    <div class=\"container\">\n        <div class=\"span12\">\n            <div class=\"span6\">\n                <h1>\n  Kompendium runiczne\n                <\/h1>\n            <\/div>\n\n            <div class=\"breadcrumbs\">\n            <\/div>\n        <\/div>\n    <\/div>\n<\/div>\n\n<div class=\"page normal-page\">\n    <div class=\"container\">\n        <div class=\"row\">\n            <div class=\"span12\">\n                <p style=\"text-align: center;\">\n                <\/p>\n\n                <p style=\"text-align: justify;\">\n  Trzy stare artyku\u0142y o runach zosta\u0142y po\u0142\u0105czone i ulepszone w kompendium run. Opr\u00f3cz kilku nowych funkcji, nie jest ju\u017c konieczne prze\u0142\u0105czanie si\u0119 mi\u0119dzy przedmiotami\n. Przyk\u0142adowo, mo\u017cna zredukowa\u0107 liczb\u0119 run na li\u015bcie run do niewielkiego wyboru, por\u00f3wna\u0107 ich warto\u015bci i w\u0142a\u015bciwo\u015bci w przegl\u0105dzie run\n i ostatecznie rozbi\u0107 runy na ich sk\u0142adniki w kombinacji run. \n                <\/p>\n\n                <p style=\"text-align: justify;\">\n  Podczas gdy lista run i przegl\u0105d s\u0105 bardzo podobne do starych artyku\u0142\u00f3w, kombinacja run zosta\u0142a zasadniczo zmieniona:\n                <\/p>\n\n                <ul>\n                    <li>Numer i stopie\u0144 runy mo\u017cna teraz zmieni\u0107 p\u00f3\u017aniej, zamiast okre\u015bla\u0107 je wcze\u015bniej.\n                    <\/li>\n\n                    <li>Runy nie s\u0105 ju\u017c otwierane i zamykane za pomoc\u0105 ikony plusa lub minusa, ale poprzez klikni\u0119cie nazwy. Teraz mo\u017cliwe jest r\u00f3wnie\u017c demontowanie run poziomu 0 (np.\n magii lub odporno\u015bci).\n                    <\/li>\n\n                    <li>U\u017cyj ikony <img decoding=\"async\" src=\"img\/openall.jpg\" alt=\"\">, aby rozwin\u0105\u0107 odpowiedni\u0105 run\u0119 do poziomu 0.\n                    <\/li>\n\n                    <li>Mo\u017cesz u\u017cy\u0107 ikony <img decoding=\"async\" src=\"img\/change.jpg\" alt=\"\">, aby prze\u0142\u0105cza\u0107 si\u0119 mi\u0119dzy wariantami kombinacji run z rozdzia\u0142u IV.\n                    <\/li>\n\n                    <li>Je\u015bli dodano wi\u0119cej ni\u017c dwie runy, wymagane runy i \u0142adunki wszystkich run s\u0105 wymienione poni\u017cej.\n                    <\/li>\n                <\/ul>\n\n                <p style=\"text-align: justify;\">\n  Pierwszy filtr atrybut\u00f3w jest u\u017cywany do okre\u015blenia atrybut\u00f3w, kt\u00f3re runa mo\u017ce posiada\u0107.<br> Drugi filtr atrybut\u00f3w jest u\u017cywany do okre\u015blenia atrybut\u00f3w, kt\u00f3re runa musi posiada\u0107.<br> <i>OR<\/i> mo\u017ce by\u0107 u\u017cyte do okre\u015blenia, czy atrybuty w drugim filtrze atrybut\u00f3w s\u0105 po\u0142\u0105czone z <i>OR<\/i> czy z <i>AND<\/i>. Na przyk\u0142ad, je\u015bli wybrano wytrzyma\u0142o\u015b\u0107 i\n m\u0105dro\u015b\u0107, runa musi mie\u0107 wytrzyma\u0142o\u015b\u0107 lub m\u0105dro\u015b\u0107 dla <i>OR<\/i> oraz wytrzyma\u0142o\u015b\u0107 i m\u0105dro\u015b\u0107 dla <i>AND<\/i>. \n                <\/p>\n                <script type=\"text\/javascript\">\n                        \/\/<![CDATA[\n\n                        var currentRuneID = 521071;\n                        var currentScreen = \"Runelist\";\n\n                        var n = 0;\n                        var runeName = new Array();\n                        var runeComponent = new Array();\n                        var runeAttribute = new Array();\n                        var runeType = new Array();\n\n                        var subRuneCharges = new Array();\n                        var subRuneCount = new Array();\n                        var subRuneTier = new Array();\n\n                        var rune = new Array();\n\n                        var runeOrder = new Array();\n                        runeOrder = [521071, 520561, 520361, 521391, 521131, 520281, 520891, 520381, 521191, 520721, 520521, 521091, 520741, 521351, 520781, 521311, 520461, 520481, 520931, 520951, 521031, 521011, 520681, 520911, 520971, 520081, 520161, 520441, 521151, 520501, 520141, 521471, 520301, 520221, 520661, 521331, 521431, 520601, 521451, 520421, 520641, 521291, 520181, 520021, 520101, 521051, 520321, 520241, 521111, 520341, 521371, 520121, 521231, 520261, 520761, 521171, 520701, 520061, 520201, 521251, 520581, 521211, 520621, 521411, 520401, 520041, 520871, 520821, 520991, 520541, 521271, 520801];\n                        var romanNumeral = new Array();\n                        romanNumeral = ['I', 'II', 'III', 'IV', 'V', 'VI', 'VII', 'VIII', 'IX', 'X'];\n\n                        var levelZeroRune = new Array();\n                        levelZeroRune = [520081, 520161, 520141, 520221, 520181, 520021, 520101, 520121, 520061, 520201, 520041];\n\n                        var attDisjunction = true;\n\n                        var filterOne = new Array();\n                        var filterTwo = new Array();\n                        var attByName = new Array();\n\n\n                        attByName[0] = \"Ausdauer\";\n                        attByName[1] = \"St\u00e4rke\";\n                        attByName[2] = \"Geschicklichkeit\";\n                        attByName[3] = \"Intelligenz\";\n                        attByName[4] = \"Weisheit\";\n                        attByName[5] = \"Physischer Angriff\";\n                        attByName[6] = \"Magischer Angriff\";\n                        attByName[7] = \"Maximale LP\";\n                        attByName[8] = \"Maximale MP\";\n                        attByName[9] = \"Verteidigung\";\n                        attByName[10] = \"Magische Verteidigung\";\n                        attByName[11] = \"besondere Attribute\";\n\n                        function changeAttDisjunction() {\n                        attDisjunction = !attDisjunction;\n                        document.getElementById(\"attDisjunctionLink\").innerHTML = (attDisjunction ? \"(ODER)\" : \"(UND)\");\n                        updateScreen();\n                        }\n\n                        function filterRune(id, one) {\n                        if (one) {\n                        filterOne[id] = !filterOne[id];\n                        document.getElementById(\"filterOne\" + id).style.color = (filterOne[id] ? \"rgb(0, 0, 0)\" : \"rgb(0, 0, 0)\");\n                        } else {\n                        filterTwo[id] = !filterTwo[id];\n                        document.getElementById(\"filterTwo\" + id).style.color = (filterTwo[id] ? \"rgb(0, 0, 0)\" : \"rgb(0, 0, 0)\");\n                        }\n                        updateScreen();\n                        }\n\n                        function postFilterLink(id, one, active) {\n                        var color = active ? \"#000000\" : \"#aa9977\";\n\n                        if (one) {\n                        document.write(\"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" id=\\\"filterOne\" + id + \"\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"filterRune(\" + id + \", true);\\\">\" + attByName[id] + \"<\\\/a><br>\");\n                        document.getElementById(\"filterOne\" + id).style.color = color;\n                        } else {\n                        document.write(\"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" id=\\\"filterTwo\" + id + \"\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"filterRune(\" + id + \", false);\\\">\" + attByName[id] + \"<\\\/a><br>\");\n                        document.getElementById(\"filterTwo\" + id).style.color = color;\n                        }\n                        }\n\n                        function getRuneAttribute(runeID, attNr, sign) {\n                        if (runeAttribute[runeID].length < 3 &#038;&#038; attNr == 1) {\n                        return \" \";\n                        }\n\n                        var str = \"\";\n\n                        if (sign) {\n                        if (runeID == 520701 || runeID == 521291 || runeID == 521311) {\n                        str += \"-\";\n                        } else {\n                        str += \"+\";\n                        }\n                        }\n\n                        str += runeAttribute[runeID][(attNr == 0 ? 1 : 3)][0];\n                        return str;\n                        }\n\n                        function newRunePattern(runeID, name, component, attribute, type) {\n                        runeName[runeID] = name;\n                        runeComponent[runeID] = component;\n                        runeAttribute[runeID] = attribute;\n                        runeType[runeID] = type;\n                        }\n\n\n                        newRunePattern(520561, \"Aggression\", [[520521, 520501]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"97\"], [\"St\u00e4rke\"], [\"5\", \"6\", \"10\", \"14\", \"21\", \"29\", \"39\", \"50\", \"63\", \"77\"], [\"Physischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(520281, \"Aufregung\", [[520081, 520021]], [[\"3\", \"5\", \"7\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\"], [\"St\u00e4rke\"], [\"1\", \"2\", \"3\", \"4\", \"6\", \"8\", \"11\", \"14\", \"18\", \"22\"], [\"Intelligenz\"]], \"normale Rune\");\n                        newRunePattern(520381, \"Barriere\", [[520301, 520341]], [[\"8\", \"11\", \"16\", \"24\", \"34\", \"48\", \"63\", \"82\", \"103\", \"127\"], [\"Verteidigung\"], [\"2\", \"2\", \"3\", \"5\", \"7\", \"10\", \"13\", \"16\", \"21\", \"25\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(520721, \"Beute\", [[0]], [[\"10%\", \"20%\", \"30%\", \"40%\", \"50%\", \"60%\", \"70%\", \"80%\", \"90%\", \"100%\"], [\"Droprate\"]], \"Waffenrune\");\n                        newRunePattern(520521, \"Beweglichkeit\", [[520461, 520441]], [[\"5\", \"7\", \"10\", \"16\", \"23\", \"31\", \"42\", \"54\", \"68\", \"84\"], [\"St\u00e4rke\"], [\"2\", \"3\", \"4\", \"6\", \"9\", \"13\", \"17\", \"22\", \"27\", \"34\"], [\"Geschicklichkeit\"]], \"normale Rune\");\n                        newRunePattern(520741, \"Erfahrung\", [[0]], [[\"10%\", \"20%\", \"30%\", \"40%\", \"50%\", \"60%\", \"70%\", \"80%\", \"90%\", \"100%\"], [\"Erfahrungsrate\"]], \"Waffenrune\");\n                        newRunePattern(520781, \"Explosion\", [[0]], [[\"60\", \"80\", \"100\", \"120\", \"140\", \"160\", \"180\", \"200\", \"220\", \"240\"], [\"Magische kritische Trefferrate\"]], \"Waffenrune\");\n                        newRunePattern(520461, \"Font\u00e4ne\", [[520401, 520421]], [[\"7\", \"11\", \"17\", \"22\", \"30\", \"39\", \"49\", \"61\", \"75\", \"92\"], [\"MP-Erholungsrate\"]], \"Ornamentrune\");\n                        newRunePattern(520481, \"Furchtlosigkeit\", [[520401, 520381]], [[\"10\", \"17\", \"25\", \"34\", \"45\", \"59\", \"74\", \"93\", \"114\", \"140\"], [\"Alle Widerstandskr\u00e4fte\"]], \"Ornamentrune\");\n                        newRunePattern(520681, \"Hass\", [[520561, 520621]], [[\"3%\", \"6%\", \"9%\", \"12%\", \"15%\", \"20%\", \"25%\", \"30%\", \"35%\", \"45%\"], [\"Aggro\"]], \"Waffenrune\");\n                        newRunePattern(520081, \"Lebenskraft\", [[520061, 520221]], [[\"3\", \"4\", \"6\", \"9\", \"13\", \"18\", \"24\", \"31\", \"39\", \"48\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(520161, \"Leid\", [[520021, 520061]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"96\"], [\"Physischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(520441, \"Leidenschaft\", [[520361, 520381]], [[\"7\", \"11\", \"17\", \"22\", \"30\", \"39\", \"49\", \"61\", \"75\", \"92\"], [\"LP-Erholung\"]], \"Ornamentrune\");\n                        newRunePattern(520501, \"Macht\", [[520481, 520441]], [[\"5\", \"7\", \"10\", \"16\", \"23\", \"31\", \"42\", \"54\", \"68\", \"84\"], [\"St\u00e4rke\"], [\"2\", \"3\", \"4\", \"6\", \"9\", \"13\", \"17\", \"22\", \"27\", \"34\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(520141, \"Magie\", [[520081, 520221]], [[\"10\", \"17\", \"25\", \"34\", \"45\", \"59\", \"74\", \"93\", \"114\", \"140\"], [\"Maximale MP\"]], \"normale Rune\");\n                        newRunePattern(520301, \"Mut\", [[520141, 520041]], [[\"3\", \"5\", \"7\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\"], [\"Ausdauer\"], [\"1\", \"2\", \"3\", \"4\", \"6\", \"8\", \"11\", \"14\", \"18\", \"22\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(520221, \"Panzer\", [[520081, 520141]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"96\"], [\"Magische Verteidigung\"]], \"normale Rune\");\n                        newRunePattern(520661, \"Potenzial\", [[520361, 520421]], [[\"3\", \"4\", \"6\", \"9\", \"13\", \"18\", \"24\", \"31\", \"39\", \"48\"], [\"Alle Attribute\"]], \"normale Rune\");\n                        newRunePattern(520601, \"Revolution\", [[520521, 520541]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"97\"], [\"Geschicklichkeit\"], [\"5\", \"6\", \"10\", \"14\", \"21\", \"29\", \"39\", \"50\", \"63\", \"77\"], [\"Physischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(520421, \"Schaden\", [[520301, 520281]], [[\"8\", \"11\", \"16\", \"24\", \"34\", \"48\", \"63\", \"82\", \"103\", \"127\"], [\"Magischer Angriff\"], [\"2\", \"2\", \"3\", \"5\", \"7\", \"10\", \"13\", \"16\", \"21\", \"25\"], [\"St\u00e4rke\"]], \"normale Rune\");\n                        newRunePattern(520641, \"Schild\", [[0]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"97\"], [\"Weisheit\"], [\"5\", \"6\", \"10\", \"14\", \"21\", \"29\", \"39\", \"50\", \"63\", \"77\"], [\"Magische Verteidigung\"]], \"normale Rune\");\n                        newRunePattern(520181, \"Schlag\", [[520061, 520141]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"96\"], [\"Magischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(520021, \"Schlagkraft\", [[520041, 520081]], [[\"3\", \"4\", \"6\", \"9\", \"13\", \"18\", \"24\", \"31\", \"39\", \"48\"], [\"St\u00e4rke\"]], \"normale Rune\");\n                        newRunePattern(520101, \"Schnelligkeit\", [[520041, 520061]], [[\"3\", \"4\", \"6\", \"9\", \"13\", \"18\", \"24\", \"31\", \"39\", \"48\"], [\"Geschicklichkeit\"]], \"normale Rune\");\n                        newRunePattern(520321, \"Stimulation\", [[520121, 520101]], [[\"3\", \"5\", \"7\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\"], [\"Geschicklichkeit\"], [\"1\", \"2\", \"3\", \"4\", \"6\", \"8\", \"11\", \"14\", \"18\", \"22\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(520241, \"S\u00fchne\", [[520121, 520041]], [[\"10\", \"17\", \"25\", \"34\", \"45\", \"59\", \"74\", \"93\", \"114\", \"140\"], [\"Maximale LP\"], [\"2\", \"3\", \"5\", \"7\", \"9\", \"12\", \"15\", \"19\", \"23\", \"28\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(520341, \"Triumph\", [[520121, 520061]], [[\"3\", \"5\", \"7\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\"], [\"Intelligenz\"], [\"1\", \"2\", \"3\", \"4\", \"6\", \"8\", \"11\", \"14\", \"18\", \"22\"], [\"Geschicklichkeit\"]], \"normale Rune\");\n                        newRunePattern(520121, \"Unerm\u00fcdlichkeit\", [[520041, 520201]], [[\"10\", \"17\", \"25\", \"34\", \"45\", \"59\", \"74\", \"93\", \"114\", \"140\"], [\"Maximale LP\"]], \"normale Rune\");\n                        newRunePattern(520261, \"Vergeltung\", [[520081, 520061]], [[\"10\", \"17\", \"25\", \"34\", \"45\", \"59\", \"74\", \"93\", \"114\", \"140\"], [\"Maximale MP\"], [\"1\", \"1\", \"2\", \"3\", \"4\", \"5\", \"6\", \"7\", \"9\", \"11\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(520761, \"Verh\u00e4ngnis\", [[0]], [[\"60\", \"80\", \"100\", \"120\", \"140\", \"160\", \"180\", \"200\", \"220\", \"240\"], [\"Physische kritische Trefferrate\"]], \"Waffenrune\");\n                        newRunePattern(520061, \"Verstand\", [[520081, 520181]], [[\"3\", \"4\", \"6\", \"9\", \"13\", \"18\", \"24\", \"31\", \"39\", \"48\"], [\"Intelligenz\"]], \"normale Rune\");\n                        newRunePattern(520701, \"Vers\u00f6hnung\", [[520581, 520641]], [[\"3%\", \"6%\", \"9%\", \"12%\", \"15%\", \"20%\", \"25%\", \"30%\", \"35%\", \"45%\"], [\"Aggro\"]], \"Waffenrune\");\n                        newRunePattern(520201, \"Verteidigung\", [[520041, 520101]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"96\"], [\"Verteidigung\"]], \"normale Rune\");\n                        newRunePattern(520581, \"Vorsprung\", [[520541, 520501]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"97\"], [\"Intelligenz\"], [\"5\", \"6\", \"10\", \"14\", \"21\", \"29\", \"39\", \"50\", \"63\", \"77\"], [\"Magischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(520621, \"Wall\", [[0]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"97\"], [\"Ausdauer\"], [\"5\", \"6\", \"10\", \"14\", \"21\", \"29\", \"39\", \"50\", \"63\", \"77\"], [\"Verteidigung\"]], \"normale Rune\");\n                        newRunePattern(520401, \"Widerstand\", [[520301, 520321]], [[\"8\", \"11\", \"16\", \"24\", \"34\", \"48\", \"63\", \"82\", \"103\", \"127\"], [\"Magische Verteidigung\"], [\"2\", \"2\", \"3\", \"5\", \"7\", \"10\", \"13\", \"16\", \"21\", \"25\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(520041, \"Widerstandskraft\", [[520021, 520101]], [[\"3\", \"4\", \"6\", \"9\", \"13\", \"18\", \"24\", \"31\", \"39\", \"48\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(520821, \"Wunder\", [[0]], [[\"11\", \"24\", \"39\", \"56\", \"75\", \"96\", \"119\", \"144\", \"171\", \"200\"], [\"Magieschadenspunkte\"]], \"Waffenrune\");\n                        newRunePattern(520541, \"Zauberei\", [[520481, 520461]], [[\"5\", \"7\", \"10\", \"16\", \"23\", \"31\", \"42\", \"54\", \"68\", \"84\"], [\"Intelligenz\"], [\"2\", \"3\", \"4\", \"6\", \"9\", \"13\", \"17\", \"22\", \"27\", \"34\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(520801, \"Zorn\", [[0]], [[\"11\", \"24\", \"39\", \"56\", \"75\", \"96\", \"119\", \"144\", \"171\", \"200\"], [\"Schaden\"]], \"Waffenrune\");\n                        newRunePattern(520361, \"\u00c4rger\", [[520281, 520341]], [[\"8\", \"11\", \"16\", \"24\", \"34\", \"48\", \"63\", \"82\", \"103\", \"127\"], [\"Physischer Angriff\"], [\"2\", \"2\", \"3\", \"5\", \"7\", \"10\", \"13\", \"16\", \"21\", \"25\"], [\"Intelligenz\"]], \"normale Rune\");\n                        newRunePattern(520871, \"Wild\", [[520021, 520041, 520081], [520891, 520931]], [[\"3\", \"5\", \"8\", \"12\", \"17\", \"23\", \"30\", \"38\", \"47\", \"57\"], [\"St\u00e4rke\"]], \"normale Rune\");\n                        newRunePattern(520891, \"Ausdauer\", [[520041, 520021, 520101], [520871, 520951]], [[\"3\", \"5\", \"8\", \"12\", \"17\", \"23\", \"30\", \"38\", \"47\", \"57\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(520911, \"Intellekt\", [[520061, 520081, 520181], [520931, 521031]], [[\"3\", \"5\", \"8\", \"12\", \"17\", \"23\", \"30\", \"38\", \"47\", \"57\"], [\"Intelligenz\"]], \"normale Rune\");\n                        newRunePattern(520931, \"Geist\", [[520081, 520061, 520221], [521071, 520911]], [[\"3\", \"5\", \"8\", \"12\", \"17\", \"23\", \"30\", \"38\", \"47\", \"57\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(520951, \"Geschicklichkeit\", [[520101, 520041, 520061], [520891, 520911]], [[\"3\", \"5\", \"8\", \"12\", \"17\", \"23\", \"30\", \"38\", \"47\", \"57\"], [\"Geschicklichkeit\"]], \"normale Rune\");\n                        newRunePattern(520971, \"Leben\", [[520121, 520041, 520201], [520891, 521051]], [[\"19\", \"32\", \"52\", \"78\", \"110\", \"149\", \"195\", \"247\", \"305\", \"370\"], [\"Maximale LP\"]], \"normale Rune\");\n                        newRunePattern(520991, \"Zauber\", [[520141, 520081, 520221], [521071, 520931]], [[\"19\", \"32\", \"52\", \"78\", \"110\", \"149\", \"195\", \"247\", \"305\", \"370\"], [\"Maximale MP\"]], \"normale Rune\");\n                        newRunePattern(521011, \"Grausamkeit\", [[520161, 520021, 520061], [520911, 520871]], [[\"16\", \"27\", \"44\", \"66\", \"93\", \"126\", \"165\", \"209\", \"258\", \"313\"], [\"Physischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(521031, \"Gl\u00fccksbringer\", [[520181, 520061, 520141], [520911, 520991]], [[\"16\", \"27\", \"44\", \"66\", \"93\", \"126\", \"165\", \"209\", \"258\", \"313\"], [\"Magischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(521051, \"Schutz\", [[520201, 520041, 520101], [520891, 520951]], [[\"16\", \"27\", \"44\", \"66\", \"93\", \"126\", \"165\", \"209\", \"258\", \"313\"], [\"Verteidigung\"]], \"normale Rune\");\n                        newRunePattern(521071, \"Abwehr\", [[520221, 520081, 520141], [520931, 520991]], [[\"16\", \"27\", \"44\", \"66\", \"93\", \"126\", \"165\", \"209\", \"258\", \"313\"], [\"Magische Verteidigung\"]], \"normale Rune\");\n                        newRunePattern(521091, \"B\u00f6sartigkeit\", [[520241, 520041, 520121], [520891, 520971]], [[\"19\", \"39\", \"65\", \"97\", \"136\", \"182\", \"234\", \"292\", \"357\", \"429\"], [\"Maximale LP\"], [\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(521111, \"Teufel\", [[520261, 520061, 520081], [520931, 520911]], [[\"19\", \"39\", \"65\", \"97\", \"136\", \"182\", \"234\", \"292\", \"357\", \"429\"], [\"Maximale MP\"], [\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(521131, \"Auffassungsgabe\", [[520281, 520021, 520081], [520871, 520931]], [[\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"St\u00e4rke\"], [\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Intelligenz\"]], \"normale Rune\");\n                        newRunePattern(521151, \"Leistungsf\u00e4higkeit\", [[520301, 520041, 520141], [520891, 520991]], [[\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Ausdauer\"], [\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(521171, \"Versessenheit\", [[520321, 520101, 520121], [520951, 520971]], [[\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Geschicklichkeit\"], [\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(521191, \"Begreifen\", [[520341, 520061, 520121], [520911, 520971]], [[\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Intelligenz\"], [\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Geschicklichkeit\"]], \"normale Rune\");\n                        newRunePattern(521211, \"Wahnsinn\", [[520361, 520281, 520341], [521131, 521191]], [[\"12\", \"32\", \"55\", \"80\", \"107\", \"137\", \"170\", \"205\", \"242\", \"290\"], [\"Physischer Angriff\"], [\"5\", \"13\", \"22\", \"32\", \"43\", \"55\", \"68\", \"82\", \"97\", \"116\"], [\"Intelligenz\"]], \"normale Rune\");\n                        newRunePattern(521231, \"Unerschrockenheit\", [[520381, 520301, 520341], [521151, 521191]], [[\"27\", \"71\", \"121\", \"176\", \"236\", \"302\", \"374\", \"451\", \"533\", \"638\"], [\"Verteidigung\"], [\"5\", \"13\", \"22\", \"32\", \"43\", \"55\", \"68\", \"82\", \"97\", \"116\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(521251, \"Verzauberung\", [[520401, 520301, 520321], [521151, 521171]], [[\"27\", \"71\", \"121\", \"176\", \"236\", \"302\", \"374\", \"451\", \"533\", \"638\"], [\"Magische Verteidigung\"], [\"5\", \"13\", \"22\", \"32\", \"43\", \"55\", \"68\", \"82\", \"97\", \"116\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(521271, \"Zerst\u00f6rung\", [[520421, 520281, 520301], [521131, 521151]], [[\"12\", \"32\", \"55\", \"80\", \"107\", \"137\", \"170\", \"205\", \"242\", \"290\"], [\"Magischer Angriff\"], [\"5\", \"13\", \"22\", \"32\", \"43\", \"55\", \"68\", \"82\", \"97\", \"116\"], [\"St\u00e4rke\"]], \"normale Rune\");\n                        newRunePattern(521291, \"Schlachtzug\", [[520441, 520361, 520381], [521211, 521231]], [[\"1%\", \"1%\", \"2%\", \"3%\", \"4%\", \"5%\", \"6%\", \"7%\", \"9%\", \"11%\"], [\"Angriffsgeschwindigkeit\"]], \"Waffenrune\");\n                        newRunePattern(521311, \"Fluch\", [[520461, 520401, 520421], [521251, 521271]], [[\"1%\", \"1%\", \"2%\", \"3%\", \"4%\", \"5%\", \"6%\", \"7%\", \"9%\", \"11%\"], [\"Zauberverz\u00f6gerung\"]], \"Waffenrune\");\n                        newRunePattern(521331, \"Pr\u00e4zision\", [[520481, 520381, 520401], [521231, 521251]], [[\"1%\", \"1%\", \"2%\", \"3%\", \"4%\", \"5%\", \"6%\", \"7%\", \"9%\", \"11%\"], [\"Pr\u00e4zision bei physischen Angriffen\"], [\"1%\", \"1%\", \"2%\", \"3%\", \"4%\", \"5%\", \"6%\", \"7%\", \"9%\", \"11%\"], [\"Magische Pr\u00e4zision\"]], \"Waffenrune\");\n                        newRunePattern(521351, \"Erleuchtung\", [[520661, 520361, 520421], [521211, 521271]], [[\"4\", \"6\", \"9\", \"13\", \"18\", \"24\", \"31\", \"39\", \"48\", \"58\"], [\"Alle Attribute\"]], \"normale Rune\");\n\n                        newRunePattern(521371, \"Tyrann\", [[520501, 520481, 520441], [521331, 521291]], [[\"9\", \"25\", \"40\", \"56\", \"72\", \"87\", \"103\", \"119\", \"134\", \"150\"], [\"St\u00e4rke\"], [\"9\", \"25\", \"40\", \"56\", \"72\", \"87\", \"103\", \"119\", \"134\", \"150\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(521391, \"Assassine\", [[520521, 520461, 520441], [521291, 521311]], [[\"9\", \"25\", \"40\", \"56\", \"72\", \"87\", \"103\", \"119\", \"134\", \"150\"], [\"St\u00e4rke\"], [\"9\", \"25\", \"40\", \"56\", \"72\", \"87\", \"103\", \"119\", \"134\", \"150\"], [\"Geschicklichkeit\"]], \"normale Rune\");\n                        newRunePattern(521411, \"Weiser\", [[520541, 520461, 520481], [521311, 521331]], [[\"9\", \"25\", \"40\", \"56\", \"72\", \"87\", \"103\", \"119\", \"134\", \"150\"], [\"Intelligenz\"], [\"9\", \"25\", \"40\", \"56\", \"72\", \"87\", \"103\", \"119\", \"134\", \"150\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(521431, \"R\u00e4tsel\", [[520561,520201,520521], [521311, 521331]], [[\"15\", \"33\", \"52\", \"70\", \"88\", \"107\", \"125\", \"143\", \"162\", \"180\"], [\"St\u00e4rke\"], [\"37\", \"83\", \"129\", \"175\", \"221\", \"266\", \"312\", \"358\", \"404\", \"450\"], [\"physischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(521451, \"Richter\", [[520581,520501,520541], [521311, 521331]], [[\"15\", \"33\", \"52\", \"70\", \"88\", \"107\", \"125\", \"143\", \"162\", \"180\"], [\"Intelligenz\"], [\"37\", \"83\", \"129\", \"175\", \"221\", \"266\", \"312\", \"358\", \"404\", \"450\"], [\"magischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(521471, \"Massaker\", [[520601, 520521, 520541], [521391, 521411]], [[\"15\", \"33\", \"52\", \"70\", \"88\", \"107\", \"125\", \"143\", \"162\", \"180\"], [\"Geschicklichkeit\"], [\"37\", \"83\", \"129\", \"175\", \"221\", \"266\", \"312\", \"358\", \"404\", \"450\"], [\"physischer Angriff\"]], \"normale Rune\");\n\n                        function Rune(runeID, parent, finalRune, margin, tier, count) {\n                        this.id = n;\n                        n++;\n\n                        this.runeID = runeID;\n                        this.parent = parent;\n                        this.finalRune = finalRune;\n                        this.margin = margin;\n                        this.tier = tier;\n                        this.count = count;\n\n                        this.split = false;\n                        this.combineMethod = 0;\n\n                        this.component = new Array();\n                        for (var i = 0; i < 4; i++) {\n                        this.component[i] = null;\n                        }\n\n                        this.getName = function() {\n                        return runeName[this.runeID] + \" \" + romanNumerals[this.tier - 1];\n                        }\n\n                        this.changeTier = function(t) {\n                        this.tier += t;\n\n                        for (var i = 0; i < 4; i++) {\n                        if (this.component[i] != null) {\n                                this.component[i].changeTier(t);\n                        }\n                        }\n                        }\n\n                        this.setCombineMethod = function(c) {\n                        this.combineMethod = c;\n                        for (var i = 0; i < 4; i++) {\n                        if (runeComponent[this.runeID][c][i] != null) {\n                                this.component[i] = new Rune(runeComponent[this.runeID][c][i], this, (this.finalRune == null ? this : this.finalRune), this.margin + 1, this.tier, this.count);\n                        } else {\n                                this.component[i] = null;\n                        }\n                        }\n                        this.split = true;\n                        }\n\n                        this.changeCombineMethod = function() {\n                        this.setCombineMethod(1 - this.combineMethod);\n                        }\n\n                        this.changeSplitStatus = function() {\n                        this.split = !this.split;\n\n                        if (this.split) {\n                        this.setCombineMethod(this.combineMethod);\n                        } else {\n                        for (var i = 0; i < 4; i++) {\n                                this.component[i] = null;\n                        }\n                        }\n                        }\n\n                        this.requiresTwoRunes = function() {\n                        if (this.parent == null || parent.combineMethod == 1) {\n                        return false;\n                        }\n                        if (this.parent.component[2] != null &#038;&#038; parent.combineMethod == 0 &#038;&#038; this.parent.component[0] == this) {\n                        return true;\n                        }\n\n                        return this.component[2] != null || parent.requiresTwoRunes();\n                        }\n\n                        this.openAll = function() {\n                        if (!isLevelZeroRune(this.runeID) &#038;&#038; !unsplittable(this.runeID)) {\n                        if (!this.split) {\n                                this.setCombineMethod(this.combineMethod);\n                        }\n                        this.split = true;\n\n                        for (var i = 0; i < 4; i++) {\n                                if (this.component[i] != null) {\n                                        this.component[i].openAll();\n                                }\n                        }\n                        }\n                        }\n\n                        this.getCharges = function() {\n                        var c = 0;\n\n                        if (parent != null) {\n                        for (var i = 0; i < (parent.tier - this.tier); i++) {\n                                c += Math.pow(5, i);\n                        }\n                        return finalRune.count * ((this.split ? 1 : 0) + c);\n                        }\n                        return this.split ? 1 : 0;\n                        }\n\n                        this.getCount = function() {\n                        return finalRune != null ? Math.pow(5, parent.tier - this.tier) : 1;\n                        }\n\n                        this.getRuneByID = function(id) {\n                        if (id == this.id) {\n                        return this;\n                        }\n                        var r = null;\n                        for (var i = 0; i < 4; i++) {\n                        if (this.component[i] != null &#038;&#038; this.component[i].getRuneByID(id) != undefined) {\n                                r = this.component[i].getRuneByID(id);\n                        }\n                        }\n                        return r;\n                        }\n\n                        this.isPartOf = function(id) {\n                        if (id == this.id) {\n                        return true;\n                        }\n                        var b = false;\n                        for (var i = 0; i < 4; i++) {\n                        if (this.component[i] != null &#038;&#038; this.component[i].getRuneByID(id) != undefined) {\n                                b = this.component[i].isPartOf(id) || b;\n                        }\n                        }\n                        return b;\n                        }\n\n                        this.getName = function() {\n                        return runeName[this.runeID] + \" \" + romanNumeral[this.tier - 1];\n                        }\n\n                        this.getOutput = function() {\n                        var oS = \"<div style=\\\"width: 360px;\\\"><div style=\\\"float: left; margin-left: \" + (this.margin * 12) + \"px;\\\">\";\n\n                        if (this.parent == null) {\n                        \/\/oS += \"<b>\";\n                        }\n\n                        if (runeComponent[this.runeID][0][0] != 0) {\n                        oS += \"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"runeSplit(\" + (this.id) + \")\\\">\" + runeName[this.runeID] + \" \" + romanNumeral[this.tier - 1] + \"<\\\/div><\\\/a>\";\n                        } else {\n                        oS += runeName[this.runeID] + \" \" + romanNumeral[this.tier - 1] + \"<\\\/div><\\\/a>\";\n                        }\n\n                        if (this.parent == null) {\n                        \/\/oS += \"<\\\/b>\";\n                        }\n\n                        oS += \"<div style=\\\"float: right; width: 70px;\\\" id=\\\"\" + this.id + \"\\\"><div style=\\\"width: 36px; float: left;\\\">\";\n\n                        if (!unsplittable(this.runeID) && !isLevelZeroRune(this.runeID)) {\n                        oS += \"<a href=\\\"javascript:void(0)\\\" onclick=\\\"runeOpenAll(\" + this.id + \")\\\"><img src=\\\"img\/openall.jpg\\\" align=\\\"right\\\"><\\\/a>\";\n                        }\n\n                        oS += \"<\\\/div>\";\n\n                        if (runeComponent[this.runeID].length > 1) {\n                        oS += \"<div style=\\\"width: 12px; float: left;\\\"><a href=\\\"javascript:void(0)\\\" onclick=\\\"runeChangeCombineMethod(\" + this.id + \")\\\"><img src=\\\"img\/change.jpg\\\" align=\\\"right\\\"><\\\/a><\\\/div>\";\n                        }\n\n                        oS += \"<\\\/div><\\\/div><div style=\\\"clear: both;\\\"><\\\/div>\";\n\n                        if (this.split) {\n                        for (var i = 0; i < 4; i++) {\n                                if (this.component[i] != null) {\n                                        oS += this.component[i].getOutput();\n                                }\n                        }\n                        }\n                        return oS;\n                        }\n\n                        this.debug = function() {\n                        return \"id: \" + this.id + \"<br>parentID: \" + this.parent.id + \"<br>margin: \" + this.margin + \"<br>tier: \" + this.tier + \"<br>count: \" + this.count + \"<br>split: \" + this.split + \"<br>components: \" + this.component[0] + \"<br>\";\n                        }\n                        }\n\n                        function isLevelZeroRune(runeID) {\n                        for (var i = 0; i < levelZeroRune.length; i++) {\n                        if (runeID == levelZeroRune[i]) {\n                        return true;\n                        }\n                        }\n                        return false;\n                        }\n\n                        function unsplittable(runeID) {\n                        return runeComponent[runeID][0][0] == 0;\n                        }\n\n                        function getFinalRune(id) {\n                        for (var i = 0; i < rune.length; i++) {\n                        if (rune[i] != null &#038;&#038; rune[i].getRuneByID(id) != null) {\n                        return rune[i];\n                        }\n                        }\n                        return null;\n                        }\n\n                        function getOverallRuneByID(id) {\n                        for (var i = 0; i < rune.length; i++) {\n                        if (rune[i] != null &#038;&#038; rune[i].getRuneByID(id) != null) {\n                        return rune[i].getRuneByID(id);\n                        }\n                        }\n                        return null;\n                        }\n\n                        function runeDelete(rID) {\n                        rune[rID] = null;\n                        updateScreen();\n                        }\n\n                        function runeChangeTier(rID, t) {\n                        rune[rID].changeTier(t);\n                        updateScreen();\n                        }\n\n                        function runeSplit(id) {\n                        getOverallRuneByID(id).changeSplitStatus();\n                        updateScreen();\n                        }\n\n                        function runeChangeCount(rID, c) {\n                        rune[rID].count += c;\n                        updateScreen();\n                        }\n\n                        function runeChangeCombineMethod(id) {\n                        getOverallRuneByID(id).changeCombineMethod();\n                        updateScreen();\n                        }\n\n                        function runeOpenAll(id) {\n                        getOverallRuneByID(id).openAll();\n                        updateScreen();\n                        }\n\n                        function subRuneChangeTier(rID, runeID, t) {\n                        subRuneTier[rID][runeID] += t;\n                        updateScreen();\n                        }\n\n                        function getAddedRunesNumber() {\n                        var n = 0;\n                        for (var i = 0; i < rune.length; i++) {\n                        if (rune[i] != null) {\n                        n++;\n                        }\n                        }\n                        return n;\n                        }\n\n                        function changeScreen(str) {\n                        currentScreen = str;\n                        updateScreen();\n                        }\n\n                        function addToOverview(runeID) {\n                        currentRuneID = runeID;\n                        changeScreen(\"Runeoverview\");\n                        }\n\n                        function addToCombination(runeID) {\n                        subRuneTier[rune.length] = new Array();\n                        for (var i = 0; i < runeOrder.length; i++) {\n                        subRuneTier[rune.length][runeOrder[i]] = 5;\n                        }\n\n                        rune[rune.length] = new Rune(runeID, null, null, 0, 5, 1);\n                        changeScreen(\"Runecombination\");\n                        }\n\n                        function getOverviewLink(runeID) {\n                        return \"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"addToOverview(\" + runeID + \")\\\" title=\\\"\" + getRuneAttribute(runeID, 0, false) + (getRuneAttribute(runeID, 1, false) != \" \" ? (\", \" + getRuneAttribute(runeID, 1, false)) : \"\") + \"\\\">\" + runeName[runeID] + \"<\\\/a>\";\n                        }\n\n                        function getCombinationLink(runeID) {\n                        return \"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"addToCombination(\" + runeID + \")\\\" title=\\\"\" + getRuneAttribute(runeID, 0, false) + (getRuneAttribute(runeID, 1, false) != \" \" ? (\", \" + getRuneAttribute(runeID, 1, false)) : \"\") + \"\\\">\" + runeName[runeID] + \"<\\\/a>\";\n                        }\n\n                        function updateScreen() {\n                        var oS = \"<br>\";\n\n                        oS += \"<div>\";\n                        oS += \"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"changeScreen('Runelist')\\\"><div style=\\\"padding: 8px 10px 8px 10px; float: left; border-width: 1px 0px 0px 1px; border-style: solid; border-color: #000000;\\\"><b>Runenliste<\\\/b><\\\/div><\\\/a>\";\n                        oS += \"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"changeScreen('Runeoverview')\\\"><div style=\\\"padding: 8px 10px 8px 10px; float: left; border-width: 1px 0px 0px 1px; border-style: solid; border-color: #000000;\\\"><b>Runen\u00fcbersicht<\\\/b><\\\/div><\\\/a>\";\n                        oS += \"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"changeScreen('Runecombination')\\\"><div style=\\\"padding: 8px 10px 8px 10px; float: left; border-width: 1px 1px 0px 1px; border-style: solid; border-color: #000000;\\\"><b>Runenkombination<\\\/b><\\\/div><\\\/a>\";\n\n                        oS += \"<div style=\\\"clear: both;\\\"><\\\/div>\";\n\n                        var filteredRune = new Array();\n                        for (var i = 0; i < runeOrder.length; i++) {\n                        var b = true;\n                        for (var j = 0; j < attByName.length - 1; j++) {\n                        if (!filterOne[j]) {\n                                if (attByName[j] == getRuneAttribute(runeOrder[i], 0, false) || (getRuneAttribute(runeOrder[i], 1, false) != \" \" &#038;&#038; attByName[j] == getRuneAttribute(runeOrder[i], 1, false))) {\n                                        b = false;\n                                }\n                        }\n                        }\n\n                        var b2 = false;\n                        if (!filterOne[11]) {\n                        for (var j = 0; j < attByName.length; j++) {\n                                if (attByName[j] == getRuneAttribute(runeOrder[i], 0, false)) {\n                                        b2 = true;\n                                }\n                        }\n                        }\n                        b = b &#038;&#038; (filterOne[11] || b2);\n\n                        if (attDisjunction) {\n                        var b3 = false;\n                        var b4 = true;\n\n                        for (var j = 0; j < attByName.length -1; j++) {\n                                if (filterTwo[j]) {\n                                        b4 = false;\n                                        if (attByName[j] == getRuneAttribute(runeOrder[i], 0, false) || attByName[j] == getRuneAttribute(runeOrder[i], 1, false)) {\n                                                b3 = true;\n                                        }\n                                }\n                        }\n\n                        if (filterTwo[11]) {\n                                b4 = false;\n                                var b5 = true;\n\n                                for (var j = 0; j < attByName.length; j++) {\n                                        if (attByName[j] == getRuneAttribute(runeOrder[i], 0, false)) {\n                                                b5 = false;\n                                        }\n                                }\n                        }\n\n                        b = b &#038;&#038; (b3 || b4 || b5);\n                        } else {\n                        for (var j = 0; j < attByName.length - 1; j++) {\n                                if (filterTwo[j]) {\n                                        if (attByName[j] != getRuneAttribute(runeOrder[i], 0, false) &#038;&#038; (getRuneAttribute(runeOrder[i], 1, false) == \" \" || attByName[j] != getRuneAttribute(runeOrder[i], 1, false))) {\n                                                b = false;\n                                        }\n                                }\n                        }\n\n                        if (filterTwo[11]) {\n                                for (var j = 0; j < attByName.length - 1; j++) {\n                                        if (attByName[j] == getRuneAttribute(runeOrder[i], 0, false)) {\n                                                b = false;\n                                        }\n                                }\n                        }\n                        }\n\n                        if (b) {\n                        filteredRune[filteredRune.length] = runeOrder[i];\n                        }\n                        }\n\n                        if (filteredRune.length > 0 && currentScreen == \"Runelist\") {\n                        currentRuneID = filteredRune[0];\n                        }\n\n                        if (currentScreen == \"Runelist\") {\n                        oS += \"<div style=\\\"width: 540px; padding: 5px 5px 5px 10px; border: 1px solid #2D418B; float: left\\\">\";\n\n                        for (var i = 0; i < filteredRune.length; i++) {\n                        oS += \"<div style=\\\"width: 540px; height: 40px;\\\"><div style=\\\"width: 125px; float: left;\\\">\" + runeName[filteredRune[i]] + \"<\\\/div><div style=\\\"width: 200px; float: left;\\\">\" + getRuneAttribute(filteredRune[i], 0, true) + \"<br>\" +  getRuneAttribute(filteredRune[i], 1, true) + \"<\\\/div><div style=\\\"width: 200px; float: left;\\\"><a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"addToOverview(\" + filteredRune[i] + \")\\\">zur Runen\u00fcbersicht hinzuf\u00fcgen<\\\/a><br><a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"addToCombination(\" + filteredRune[i] + \")\\\">zur Runenkombination hinzuf\u00fcgen<\\\/a><\\\/div>\";\n                        oS += \"<\\\/div><div style=\\\"clear: both;\\\"><\\\/div>\";\n                        }\n\n                        } else if (currentScreen == \"Runeoverview\") {\n                        oS += \"<div><div id=\\\"runeList\\\" style=\\\"width: 125px; padding: 5px 5px 5px 5px; border-width: 1px 0px 1px 1px; border-style: solid; border-color: #2D418B; float: left\\\">\";\n\n                        for (var i = 0; i < filteredRune.length; i++) {\n                        oS += \"<div style=\\\"width: 125px;\\\">\" + getOverviewLink(filteredRune[i]) + \"<\\\/div>\";\n                        }\n\n                        oS += \"<\\\/div><div id=\\\"runeOverview\\\" style=\\\"min-height: \" + (filteredRune.length * 15) + \"px; width: 390px; padding: 5px 5px 5px 10px; border: 1px solid #2D418B; float: left\\\">\";\n                        oS += \"<img src=\\\"http:\/\/rom-welten.de\/content\/runenuebersicht\/img\/\" + currentRuneID + \".png\\\" style=\\'float: right;\\'><b>\" + runeName[currentRuneID] + \"<\\\/b> \";\n\n                        oS += \"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"addToCombination(\" + currentRuneID + \")\\\"><i>(zur Runenkombination hinzuf\u00fcgen)<\\\/i><\\\/a>\";\n\n                        oS += \"<br><br>\" + getRuneAttribute(currentRuneID, 0, true) + \"<br>\";\n\n                        if (getRuneAttribute(currentRuneID, 1, false) != \" \") {\n                        oS += getRuneAttribute(currentRuneID, 1, true) + \"<br>\";\n                        }\n\n                        oS += \"<br>Runentyp: \" + runeType[currentRuneID];\n                        oS += \"<br><br>Hergestellt durch: \";\n                        if (!unsplittable(currentRuneID)) {\n                        oS += getOverviewLink(runeComponent[currentRuneID][0][0]) + \",  \" + getOverviewLink(runeComponent[currentRuneID][0][1]);\n                        if (runeComponent[currentRuneID][0].length > 2) {\n                                oS += \", \" + getOverviewLink(runeComponent[currentRuneID][0][2]);\n                        }\n                        if (runeComponent[currentRuneID].length > 1) {\n                                oS += \"<div style=\\\"height: 5px;\\\"><\\\/div><span style=\\\"margin-left: 105px;\\\">oder<div style=\\\"height: 5px;\\\"><\\\/div><span style=\\\"margin-left: 105px;\\\"><\\\/span>\" + getOverviewLink(runeComponent[currentRuneID][1][0]) + \",  \" + getOverviewLink(runeComponent[currentRuneID][1][1]);\n                        }\n                        } else {\n                        oS += \"-\";\n                        }\n\n                        oS += \"<br><br><br>Werte:<br>\";\n                        for (var i = 0; i < 10; i++) {\n                        oS += \"<br>\" + runeName[currentRuneID] + \" \" + romanNumeral[i] + \":<br>\";\n\n                        oS += (currentRuneID == 520701 || currentRuneID == 521291 || currentRuneID == 521311) ? \"-\" : \"+\";\n\n                        oS += runeAttribute[currentRuneID][0][i] + \" \" + getRuneAttribute(currentRuneID, 0, false);\n\n                        if (getRuneAttribute(currentRuneID, 1, false) != \" \") {\n                                oS += \"<br>\" + ((currentRuneID == 520701 || currentRuneID == 521291 || currentRuneID == 521311) ? \"-\" : \"+\");\n                                oS += runeAttribute[currentRuneID][2][i] + \" \" + getRuneAttribute(currentRuneID, 1, false);\n                        }\n                        oS += \"<br>\";\n                        }\n                        } else {\n                        oS += \"<div><div id=\\\"runeList\\\" style=\\\"width: 125px; padding: 5px 5px 5px 5px; border-width: 1px 0px 1px 1px; border-style: solid; border-color: #2D418B; float: left\\\">\";\n\n                        for (var i = 0; i < filteredRune.length; i++) {\n                        oS += \"<div style=\\\"width: 125px;\\\">\" + getCombinationLink(filteredRune[i]) + \"<\\\/div>\";\n                        }\n\n                        oS += \"<\\\/div><div id=\\\"runeOverview\\\" style=\\\"min-height: \" + (filteredRune.length * 15) + \"px; width: 390px; padding: 5px 5px 5px 10px; border: 1px solid #2D418B; float: left\\\">\";\n\n                        if (getAddedRunesNumber() == 0) {\n                        oS += \"keine Rune hinzugef\u00fcgt\";\n                        } else {\n                        var overallCombinationCharges = 0;\n                        var overallOverallCharges = 0;\n\n                        var overallRuneCount = new Array();\n\n                        for (var i = 0; i < runeOrder.length; i++) {\n                                overallRuneCount[runeOrder[i]] = new Array();\n                                for (var j = 1; j < 11; j++) {\n                                        overallRuneCount[runeOrder[i]][j] = 0;\n                                }\n                        }\n\n                        for (var i = 0; i < rune.length; i++) {\n                                if (rune[i] != null) {\n                                        oS += \"<div style=\\\"width: 369px; padding: 4px 8px 4px 4px; background-color: #351d09; border: 1px solid #351d09;\\\">\";\n                                        oS += \"<img src=\\\"http:\/\/rom-welten.de\/content\/runenuebersicht\/img\/\" + rune[i].runeID + \".png\\\" width=\\\"25\\\" height=\\\"25\\\" style=\\\"float: left;\\\"><div style=\\\"padding: 6px 0px 0px 10px; float: left;\\\"><b><font color=\\\"#fefdfa\\\">\" + rune[i].count + \"x \" + rune[i].getName() + \"<\\\/font><\\\/b><\\\/div>\";\n\n                                        oS += \"<div style=\\\"padding-top: 8px; float: right;\\\"><a href=\\\"javascript:void(0)\\\" onclick=\\\"runeDelete(\" + i + \")\\\"><img src=\\\"img\/delete.jpg\\\"><\\\/a><\\\/div><div style=\\\"clear: both;\\\"><\\\/div><\\\/div>\";\n\n                                        oS += \"<div style=\\\"width: 365px; padding: 8px 8px 8px 8px; border-width: 0px 1px 1px 1px; border-style: solid; border-color: #351d09;\\\">Anzahl ver\u00e4ndern: \";\n\n                                        if (rune[i].count > 1) {\n                                                oS += \" <a href=\\\"javascript:void(0)\\\" onclick=\\\"runeChangeCount(\" + i + \", -1)\\\"><img src=\\\"img\/minus.jpg\\\"><\\\/a>\";\n                                        } else {\n                                                oS += \" <img src=\\\"img\/minus_disabled.jpg\\\">\";\n                                        }\n                                        oS += \"<a href=\\\"javascript:void(0)\\\" onclick=\\\"runeChangeCount(\" + i + \", 1)\\\"><img src=\\\"img\/plus.jpg\\\"><\\\/a>\";\n\n\n                                        oS += \"<br>Grad ver\u00e4ndern: \";\n\n                                        if (rune[i].tier > 1) { \n                                                oS += \" <a href=\\\"javascript:void(0)\\\" onclick=\\\"runeChangeTier(\" + i + \", -1)\\\"><img src=\\\"img\/minus.jpg\\\"><\\\/a>\";\n                                        } else {\n                                                oS += \" <img src=\\\"img\/minus_disabled.jpg\\\">\";\n                                        }\n                                        if (rune[i].tier < 10) {\n                                                oS += \"<a href=\\\"javascript:void(0)\\\" onclick=\\\"runeChangeTier(\" + i + \", 1)\\\"><img src=\\\"img\/plus.jpg\\\"><\\\/a>\";\n                                        } else {\n                                                oS += \"<img src=\\\"img\/plus_disabled.jpg\\\">\";\n                                        }\n\n\n                                        oS += \"<\\\/div><div style=\\\"width: 365px; padding: 16px 8px 16px 8px; border-width: 0px 1px 1px 1px; border-style: solid; border-color: #351d09;\\\">\";\n\n                                        oS += rune[i].getOutput();\n\n\n                                        subRuneCount[i] = new Array();\n\n                                        for (var j = 0; j < runeOrder.length; j++) {\n                                                subRuneCount[i][runeOrder[j]] = 0;\n                                                if (subRuneTier[i][runeOrder[j]] > rune[i].tier) {\n                                                        subRuneTier[i][runeOrder[j]] = rune[i].tier;\n                                                }\n                                        }\n\n                                        for (var j = 0; j < n; j++) {\n                                                if (rune[i].isPartOf(j) &#038;&#038; !getOverallRuneByID(j).split) {\n                                                        subRuneCount[i][getOverallRuneByID(j).runeID]++;\n\n                                                        if (getOverallRuneByID(j).requiresTwoRunes()) {\n                                                                subRuneCount[i][getOverallRuneByID(j).runeID]++;\n                                                        }\n\n                                                }\n                                        }\n\n                                        oS += \"<\\\/div><div style=\\\"width: 365px; padding: 16px 8px 16px 8px; border-width: 0px 1px 1px 1px; border-style: solid; border-color: #351d09;\\\">\";\n\n                                        var overallCharges = 0;\n                                        for (var j = 0; j < runeOrder.length; j++) {\n                                                if (subRuneCount[i][runeOrder[j]] > 0) {\n                                                        ownCharges = 0;\n                                                        for (var k = 0; k < rune[i].tier - subRuneTier[i][runeOrder[j]]; k++) {\n                                                                ownCharges += Math.pow(5, k);\n                                                        }\n                                                        ownCharges *= rune[i].count * subRuneCount[i][runeOrder[j]];\n\n                                                        var rc = subRuneCount[i][runeOrder[j]] * rune[i].count * Math.pow(5, rune[i].tier - subRuneTier[i][runeOrder[j]]);\n                                                        oS += \"<br><div><div style=\\\"width: 180px; float: left;\\\"> \" + rc + \"x \" + runeName[runeOrder[j]] + \" \" + romanNumeral[subRuneTier[i][runeOrder[j]] - 1];\n\n                                                        overallRuneCount[runeOrder[j]][subRuneTier[i][runeOrder[j]]] += rc;\n\n                                                        oS += \"<\\\/div><div style=\\\"width: 130px; float: left; text-align: right;\\\">Grad ver\u00e4ndern:\";\n\n                                                        oS += \"<\\\/div><div style=\\\"width: 24px; float: left; margin-top: 3px;\\\">\";\n                                                        if (subRuneTier[i][runeOrder[j]] < rune[i].tier) {\n                                                                oS += \"<a href=\\\"javascript:void(0)\\\" onclick=\\\"subRuneChangeTier(\" + i + \", \" + runeOrder[j] + \", 1)\\\"><img src=\\\"img\/plus.jpg\\\" align=\\\"right\\\"><\\\/a>\";\n                                                        } else {\n                                                                oS += \"<img src=\\\"img\/plus_disabled.jpg\\\" align=\\\"right\\\">\";\n                                                        }\n                                                        if (subRuneTier[i][runeOrder[j]] > 1) {\n                                                                oS += \" <a href=\\\"javascript:void(0)\\\" onclick=\\\"subRuneChangeTier(\" + i + \", \" + runeOrder[j] + \", -1)\\\"><img src=\\\"img\/minus.jpg\\\" align=\\\"right\\\"><\\\/a>\";\n                                                        } else {\n                                                                oS += \" <img src=\\\"img\/minus_disabled.jpg\\\" align=\\\"right\\\">\";\n                                                        }\n\n                                                        oS += \"<\\\/div><div style=\\\"width: 330px; float: left; text-align: right;\\\">ben\u00f6tigte Ladungen: \" + ownCharges + \"<\\\/div>\";\n\n                                                        oS += \"<\\\/div><div style=\\\"clear: both;\\\"><\\\/div>\";\n\n                                                        overallCharges += ownCharges;\n                                                }\n                                        }\n\n                                        var combinationCharges = 0;\n                                        for (var j = 0; j < n; j++) {\n                                                if (rune[i].isPartOf(j) &#038;&#038; getOverallRuneByID(j).split) {\n                                                        combinationCharges++;\n                                                        if (rune[i].isPartOf(j) &#038;&#038; getOverallRuneByID(j).requiresTwoRunes()) {\n                                                                combinationCharges++;\n                                                        }\n                                                }\n                                        }\n                                        combinationCharges *= rune[i].count;\n\n                                        oS += \"<br><br>Ladungen, die f\u00fcr die Kombination der einzelnen Runen ben\u00f6tigt werden: \" + combinationCharges;\n                                        oS += \"<br><br>Insgesamt ben\u00f6tigte Ladungen: \" + (overallCharges + combinationCharges);\n\n                                        overallCombinationCharges += combinationCharges;\n                                        overallOverallCharges += overallCharges;\n\n                                        oS += \"<\\\/div><br>\";\n                                }\n\n                        }\n\n                        if (getAddedRunesNumber() > 1) {\n                                oS += \"<br><br><div style=\\\"width: 349px; padding: 16px 16px 16px 16px; border: 1px solid #351d09;\\\"><b>\u00dcberblick<\\\/b><br><br>Insgesamt ben\u00f6tigte Runen:<br>\";\n\n                                for (var i = 0; i < runeOrder.length; i++) {\n                                        for (var j = 1; j < 11; j++) {\n                                                if (overallRuneCount[runeOrder[i]][j] > 0) {\n                                                        oS += overallRuneCount[runeOrder[i]][j] + \"x \" + runeName[runeOrder[i]] + \" \" + romanNumeral[j - 1] + \"<br>\";\n                                                }\n                                        }\n                                }\n\n                                oS += \"<br>Insgesamt ben\u00f6tigte Ladungen f\u00fcr die Kombination der einzelnen Runen: \" + overallCombinationCharges;\n                                oS += \"<br>Insgesamt ben\u00f6tigte Ladungen: \" + overallOverallCharges;\n\n                                oS += \"<\\\/div>\";\n                        }\n                        }\n                        }\n\n                        oS += \"<\\\/div><div style=\\\"clear: both;\\\"><\\\/div>\";\n\n                        oS += \"<br><br>\";\n\n                        document.getElementById(\"runeOverlay\").innerHTML = oS;\n                        }\n\n                        document.write(\"<div style=\\\"margin: 0px auto; width: 560px;\\\"><div style=\\\"width: 150px; float: left; padding: 10px 25px 10px 25px;\\\"><b>1. Attributsfilter:<\\\/b><br>\");\n\n                        for (var i = 0; i < attByName.length; i++) {\n                        filterOne[i] = true;\n                        postFilterLink(i, true, true);\n                        }\n\n                        document.write(\"<\\\/div><div style=\\\"width: 160px; float: left; padding: 10px 25px 10px 25px;\\\"><b>2. Attributsfilter:<\\\/b>\");\n\n                        document.write(\" <a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" id=\\\"attDisjunctionLink\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"changeAttDisjunction();\\\">(ODER)<\\\/a><br>\");\n\n                        for (var i = 0; i < attByName.length; i++) {\n                        filterTwo[i] = false;\n                        postFilterLink(i, false, false);\n                        }\n\n                        document.write(\"<\\\/div><\\\/div><div style=\\\"clear: both;\\\"><\\\/div>\");\n\n                        document.write(\"<div id=\\\"runeOverlay\\\"><\\\/div>\");\n\n                        updateScreen();\n                        \/\/]]>\n                <\/script>\n                <div class=\"clear\">\n                <\/div>\n            <\/div>\n        <\/div>\n    <\/div>\n<\/div>\n<!-- End of container -->\n\n<footer class=\"\">\n    <div class=\"container\">\n        <div class=\"span12\">\n        <\/div>\n    <\/div>\n\n    <div class=\"copyright\">\n        <div class=\"container\">\n            <p>\n  \u00a9 Krotti  &nbsp; 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We appreciate your response.\",\"error\":\"Please wait a while before posting your next comment!\",\"info\":\"Processing...\",\"error2\":\"You might have left one of the fields blank, or be posting too quickly!\"};\n        \/* ]]> *\/\n    <\/script> \n    <script type=\"text\/javascript\" src=\"https:\/\/www.rom-welten.de\/wp-content\/themes\/oblivion\/js\/ajaxcomments.js?ver=5.6.6\" id=\"ajaxcomments-js\"><\/script> \n    <script type=\"text\/javascript\" src=\"https:\/\/cdnjs.cloudflare.com\/ajax\/libs\/gsap\/1.20.3\/TweenMax.min.js?ver=5.6.6\" id=\"TweenMax-js\"><\/script> \n    <script type=\"text\/javascript\" src=\"https:\/\/www.rom-welten.de\/wp-includes\/js\/wp-embed.min.js?ver=5.6.6\" id=\"wp-embed-js\"><\/script>\n<\/footer>\n","protected":false},"excerpt":{"rendered":"<p>Kompendium runiczne Trzy stare artyku\u0142y o runach zosta\u0142y po\u0142\u0105czone i ulepszone w kompendium run. Opr\u00f3cz kilku nowych funkcji, nie jest ju\u017c konieczne prze\u0142\u0105czanie si\u0119 mi\u0119dzy przedmiotami . Przyk\u0142adowo, mo\u017cna zredukowa\u0107 liczb\u0119 run na li\u015bcie run do niewielkiego wyboru, por\u00f3wna\u0107 ich warto\u015bci i w\u0142a\u015bciwo\u015bci w przegl\u0105dzie run i ostatecznie rozbi\u0107 runy [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-5250","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Kompendium runiczne (beta) - Runes of Magic-Infos<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.runesofmagic-infos.com\/pl\/kompendium-runiczne-beta\/\" \/>\n<meta property=\"og:locale\" content=\"pl_PL\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Kompendium runiczne (beta) - Runes of Magic-Infos\" \/>\n<meta property=\"og:description\" content=\"Kompendium runiczne Trzy stare artyku\u0142y o runach zosta\u0142y po\u0142\u0105czone i ulepszone w kompendium run. Opr\u00f3cz kilku nowych funkcji, nie jest ju\u017c konieczne prze\u0142\u0105czanie si\u0119 mi\u0119dzy przedmiotami . Przyk\u0142adowo, mo\u017cna zredukowa\u0107 liczb\u0119 run na li\u015bcie run do niewielkiego wyboru, por\u00f3wna\u0107 ich warto\u015bci i w\u0142a\u015bciwo\u015bci w przegl\u0105dzie run i ostatecznie rozbi\u0107 runy [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.runesofmagic-infos.com\/pl\/kompendium-runiczne-beta\/\" \/>\n<meta property=\"og:site_name\" content=\"Runes of Magic-Infos\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Szacowany czas czytania\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minuta\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/pl\\\/kompendium-runiczne-beta\\\/\",\"url\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/pl\\\/kompendium-runiczne-beta\\\/\",\"name\":\"Kompendium runiczne (beta) - Runes of Magic-Infos\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/pl\\\/#website\"},\"datePublished\":\"2023-09-17T15:39:59+00:00\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/pl\\\/kompendium-runiczne-beta\\\/#breadcrumb\"},\"inLanguage\":\"pl-PL\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/www.runesofmagic-infos.com\\\/pl\\\/kompendium-runiczne-beta\\\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/pl\\\/kompendium-runiczne-beta\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Startseite\",\"item\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/pl\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Kompendium runiczne (beta)\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/pl\\\/#website\",\"url\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/pl\\\/\",\"name\":\"Runes of Magic-Infos\",\"description\":\"\",\"publisher\":{\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/pl\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/pl\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"pl-PL\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/pl\\\/#organization\",\"name\":\"Runes of Magic-Infos\",\"url\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/pl\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"pl-PL\",\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/pl\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/wp-content\\\/uploads\\\/2024\\\/01\\\/ROM-Infos-Original-Logo.png\",\"contentUrl\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/wp-content\\\/uploads\\\/2024\\\/01\\\/ROM-Infos-Original-Logo.png\",\"width\":2329,\"height\":1721,\"caption\":\"Runes of Magic-Infos\"},\"image\":{\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/pl\\\/#\\\/schema\\\/logo\\\/image\\\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Kompendium runiczne (beta) - Runes of Magic-Infos","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.runesofmagic-infos.com\/pl\/kompendium-runiczne-beta\/","og_locale":"pl_PL","og_type":"article","og_title":"Kompendium runiczne (beta) - Runes of Magic-Infos","og_description":"Kompendium runiczne Trzy stare artyku\u0142y o runach zosta\u0142y po\u0142\u0105czone i ulepszone w kompendium run. 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