{"id":5252,"date":"2023-09-17T15:39:59","date_gmt":"2023-09-17T15:39:59","guid":{"rendered":"https:\/\/www.runesofmagic-infos.com\/compendium-des-runes-beta\/"},"modified":"2023-09-17T15:39:59","modified_gmt":"2023-09-17T15:39:59","slug":"compendium-des-runes-beta","status":"publish","type":"page","link":"https:\/\/www.runesofmagic-infos.com\/fr\/compendium-des-runes-beta\/","title":{"rendered":"Compendium des runes (b\u00eata)"},"content":{"rendered":"\n<div id=\"main_wrapper\">\n    <div class=\"container logo\">\n        <a class=\"brand\" href=\"\"><img decoding=\"async\" src=\"\" alt=\"\"><\/a>\n    <\/div>\n    <!-- NAVBAR\n    ================================================== -->\n    <!--\/.nav-collapse -->\n<\/div>\n<!-- \/.navbar-inner -->\n<!-- \/.navbar -->\n<!-- Marketing messaging and featurettes\n    ================================================== -->\n<!-- Wrap the rest of the page in another container to center all the content. -->\n\n<div class=\"title_wrapper\">\n    <div class=\"container\">\n        <div class=\"span12\">\n            <div class=\"span6\">\n                <h1>\n  Compendium des runes\n                <\/h1>\n            <\/div>\n\n            <div class=\"breadcrumbs\">\n            <\/div>\n        <\/div>\n    <\/div>\n<\/div>\n\n<div class=\"page normal-page\">\n    <div class=\"container\">\n        <div class=\"row\">\n            <div class=\"span12\">\n                <p style=\"text-align: center;\">\n                <\/p>\n\n                <p style=\"text-align: justify;\">\n  Avec le Compendium des runes, les trois anciens articles sur les runes ont \u00e9t\u00e9 fusionn\u00e9s et am\u00e9lior\u00e9s. Ainsi, en plus de quelques nouvelles fonctions, il n&rsquo;est plus n\u00e9cessaire de passer d&rsquo;un article \u00e0 l&rsquo;autre\n. Par exemple, dans la liste des runes, vous pouvez r\u00e9duire le nombre de runes \u00e0 un choix restreint, comparer leurs valeurs et leurs propri\u00e9t\u00e9s dans l&rsquo;aper\u00e7u des runes\n et enfin, dans la combinaison de runes, d\u00e9composer les runes en leurs composants. \n                <\/p>\n\n                <p style=\"text-align: justify;\">\n  Alors que la liste et l&rsquo;aper\u00e7u des runes sont assez similaires aux anciens articles, la combinaison des runes a \u00e9t\u00e9 fondamentalement remani\u00e9e :\n                <\/p>\n\n                <ul>\n                    <li>Le nombre et le degr\u00e9 de rune peuvent d\u00e9sormais \u00eatre modifi\u00e9s a posteriori au lieu de devoir \u00eatre d\u00e9termin\u00e9s \u00e0 l&rsquo;avance.\n                    <\/li>\n\n                    <li>Les runes ne sont plus ouvertes et ferm\u00e9es par une ic\u00f4ne plus ou moins, mais par un clic sur leur nom. De m\u00eame, il est d\u00e9sormais possible de d\u00e9composer les runes de niveau 0 (par exemple,\n Magie ou R\u00e9sistance).\n                    <\/li>\n\n                    <li>L&rsquo;ic\u00f4ne <img decoding=\"async\" src=\"img\/openall.jpg\" alt=\"\"> permet de d\u00e9velopper la rune correspondante jusqu&rsquo;aux runes de niveau 0.\n                    <\/li>\n\n                    <li>L&rsquo;ic\u00f4ne <img decoding=\"async\" src=\"img\/change.jpg\" alt=\"\"> permet de passer d&rsquo;une variante de combinaison \u00e0 l&rsquo;autre pour les runes du Chapitre IV.\n                    <\/li>\n\n                    <li>Si plus de deux runes ont \u00e9t\u00e9 ajout\u00e9es, les runes n\u00e9cessaires et les charges de toutes les runes additionn\u00e9es sont list\u00e9es ci-dessous.\n                    <\/li>\n                <\/ul>\n\n                <p style=\"text-align: justify;\">\n  Le premier filtre d&rsquo;attributs d\u00e9termine les attributs que la rune peut avoir.<br> Le deuxi\u00e8me filtre d&rsquo;attributs d\u00e9termine les attributs que la rune doit avoir.<br> <i>OU<\/i> permet de d\u00e9terminer si les attributs du deuxi\u00e8me filtre d&rsquo;attributs sont reli\u00e9s par <i>OU<\/i> ou par <i>ET<\/i>. Par exemple, si Endurance et\n Sagesse sont s\u00e9lectionn\u00e9s, la rune doit avoir Endurance ou Sagesse avec <i>OU<\/i>, et Endurance et Sagesse avec <i>ET<\/i>. \n                <\/p>\n                <script type=\"text\/javascript\">\n                        \/\/<![CDATA[\n\n                        var currentRuneID = 521071;\n                        var currentScreen = \"Runelist\";\n\n                        var n = 0;\n                        var runeName = new Array();\n                        var runeComponent = new Array();\n                        var runeAttribute = new Array();\n                        var runeType = new Array();\n\n                        var subRuneCharges = new Array();\n                        var subRuneCount = new Array();\n                        var subRuneTier = new Array();\n\n                        var rune = new Array();\n\n                        var runeOrder = new Array();\n                        runeOrder = [521071, 520561, 520361, 521391, 521131, 520281, 520891, 520381, 521191, 520721, 520521, 521091, 520741, 521351, 520781, 521311, 520461, 520481, 520931, 520951, 521031, 521011, 520681, 520911, 520971, 520081, 520161, 520441, 521151, 520501, 520141, 521471, 520301, 520221, 520661, 521331, 521431, 520601, 521451, 520421, 520641, 521291, 520181, 520021, 520101, 521051, 520321, 520241, 521111, 520341, 521371, 520121, 521231, 520261, 520761, 521171, 520701, 520061, 520201, 521251, 520581, 521211, 520621, 521411, 520401, 520041, 520871, 520821, 520991, 520541, 521271, 520801];\n                        var romanNumeral = new Array();\n                        romanNumeral = ['I', 'II', 'III', 'IV', 'V', 'VI', 'VII', 'VIII', 'IX', 'X'];\n\n                        var levelZeroRune = new Array();\n                        levelZeroRune = [520081, 520161, 520141, 520221, 520181, 520021, 520101, 520121, 520061, 520201, 520041];\n\n                        var attDisjunction = true;\n\n                        var filterOne = new Array();\n                        var filterTwo = new Array();\n                        var attByName = new Array();\n\n\n                        attByName[0] = \"Ausdauer\";\n                        attByName[1] = \"St\u00e4rke\";\n                        attByName[2] = \"Geschicklichkeit\";\n                        attByName[3] = \"Intelligenz\";\n                        attByName[4] = \"Weisheit\";\n                        attByName[5] = \"Physischer Angriff\";\n                        attByName[6] = \"Magischer Angriff\";\n                        attByName[7] = \"Maximale LP\";\n                        attByName[8] = \"Maximale MP\";\n                        attByName[9] = \"Verteidigung\";\n                        attByName[10] = \"Magische Verteidigung\";\n                        attByName[11] = \"besondere Attribute\";\n\n                        function changeAttDisjunction() {\n                        attDisjunction = !attDisjunction;\n                        document.getElementById(\"attDisjunctionLink\").innerHTML = (attDisjunction ? \"(ODER)\" : \"(UND)\");\n                        updateScreen();\n                        }\n\n                        function filterRune(id, one) {\n                        if (one) {\n                        filterOne[id] = !filterOne[id];\n                        document.getElementById(\"filterOne\" + id).style.color = (filterOne[id] ? \"rgb(0, 0, 0)\" : \"rgb(0, 0, 0)\");\n                        } else {\n                        filterTwo[id] = !filterTwo[id];\n                        document.getElementById(\"filterTwo\" + id).style.color = (filterTwo[id] ? \"rgb(0, 0, 0)\" : \"rgb(0, 0, 0)\");\n                        }\n                        updateScreen();\n                        }\n\n                        function postFilterLink(id, one, active) {\n                        var color = active ? \"#000000\" : \"#aa9977\";\n\n                        if (one) {\n                        document.write(\"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" id=\\\"filterOne\" + id + \"\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"filterRune(\" + id + \", true);\\\">\" + attByName[id] + \"<\\\/a><br>\");\n                        document.getElementById(\"filterOne\" + id).style.color = color;\n                        } else {\n                        document.write(\"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" id=\\\"filterTwo\" + id + \"\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"filterRune(\" + id + \", false);\\\">\" + attByName[id] + \"<\\\/a><br>\");\n                        document.getElementById(\"filterTwo\" + id).style.color = color;\n                        }\n                        }\n\n                        function getRuneAttribute(runeID, attNr, sign) {\n                        if (runeAttribute[runeID].length < 3 &#038;&#038; attNr == 1) {\n                        return \" \";\n                        }\n\n                        var str = \"\";\n\n                        if (sign) {\n                        if (runeID == 520701 || runeID == 521291 || runeID == 521311) {\n                        str += \"-\";\n                        } else {\n                        str += \"+\";\n                        }\n                        }\n\n                        str += runeAttribute[runeID][(attNr == 0 ? 1 : 3)][0];\n                        return str;\n                        }\n\n                        function newRunePattern(runeID, name, component, attribute, type) {\n                        runeName[runeID] = name;\n                        runeComponent[runeID] = component;\n                        runeAttribute[runeID] = attribute;\n                        runeType[runeID] = type;\n                        }\n\n\n                        newRunePattern(520561, \"Aggression\", [[520521, 520501]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"97\"], [\"St\u00e4rke\"], [\"5\", \"6\", \"10\", \"14\", \"21\", \"29\", \"39\", \"50\", \"63\", \"77\"], [\"Physischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(520281, \"Aufregung\", [[520081, 520021]], [[\"3\", \"5\", \"7\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\"], [\"St\u00e4rke\"], [\"1\", \"2\", \"3\", \"4\", \"6\", \"8\", \"11\", \"14\", \"18\", \"22\"], [\"Intelligenz\"]], \"normale Rune\");\n                        newRunePattern(520381, \"Barriere\", [[520301, 520341]], [[\"8\", \"11\", \"16\", \"24\", \"34\", \"48\", \"63\", \"82\", \"103\", \"127\"], [\"Verteidigung\"], [\"2\", \"2\", \"3\", \"5\", \"7\", \"10\", \"13\", \"16\", \"21\", \"25\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(520721, \"Beute\", [[0]], [[\"10%\", \"20%\", \"30%\", \"40%\", \"50%\", \"60%\", \"70%\", \"80%\", \"90%\", \"100%\"], [\"Droprate\"]], \"Waffenrune\");\n                        newRunePattern(520521, \"Beweglichkeit\", [[520461, 520441]], [[\"5\", \"7\", \"10\", \"16\", \"23\", \"31\", \"42\", \"54\", \"68\", \"84\"], [\"St\u00e4rke\"], [\"2\", \"3\", \"4\", \"6\", \"9\", \"13\", \"17\", \"22\", \"27\", \"34\"], [\"Geschicklichkeit\"]], \"normale Rune\");\n                        newRunePattern(520741, \"Erfahrung\", [[0]], [[\"10%\", \"20%\", \"30%\", \"40%\", \"50%\", \"60%\", \"70%\", \"80%\", \"90%\", \"100%\"], [\"Erfahrungsrate\"]], \"Waffenrune\");\n                        newRunePattern(520781, \"Explosion\", [[0]], [[\"60\", \"80\", \"100\", \"120\", \"140\", \"160\", \"180\", \"200\", \"220\", \"240\"], [\"Magische kritische Trefferrate\"]], \"Waffenrune\");\n                        newRunePattern(520461, \"Font\u00e4ne\", [[520401, 520421]], [[\"7\", \"11\", \"17\", \"22\", \"30\", \"39\", \"49\", \"61\", \"75\", \"92\"], [\"MP-Erholungsrate\"]], \"Ornamentrune\");\n                        newRunePattern(520481, \"Furchtlosigkeit\", [[520401, 520381]], [[\"10\", \"17\", \"25\", \"34\", \"45\", \"59\", \"74\", \"93\", \"114\", \"140\"], [\"Alle Widerstandskr\u00e4fte\"]], \"Ornamentrune\");\n                        newRunePattern(520681, \"Hass\", [[520561, 520621]], [[\"3%\", \"6%\", \"9%\", \"12%\", \"15%\", \"20%\", \"25%\", \"30%\", \"35%\", \"45%\"], [\"Aggro\"]], \"Waffenrune\");\n                        newRunePattern(520081, \"Lebenskraft\", [[520061, 520221]], [[\"3\", \"4\", \"6\", \"9\", \"13\", \"18\", \"24\", \"31\", \"39\", \"48\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(520161, \"Leid\", [[520021, 520061]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"96\"], [\"Physischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(520441, \"Leidenschaft\", [[520361, 520381]], [[\"7\", \"11\", \"17\", \"22\", \"30\", \"39\", \"49\", \"61\", \"75\", \"92\"], [\"LP-Erholung\"]], \"Ornamentrune\");\n                        newRunePattern(520501, \"Macht\", [[520481, 520441]], [[\"5\", \"7\", \"10\", \"16\", \"23\", \"31\", \"42\", \"54\", \"68\", \"84\"], [\"St\u00e4rke\"], [\"2\", \"3\", \"4\", \"6\", \"9\", \"13\", \"17\", \"22\", \"27\", \"34\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(520141, \"Magie\", [[520081, 520221]], [[\"10\", \"17\", \"25\", \"34\", \"45\", \"59\", \"74\", \"93\", \"114\", \"140\"], [\"Maximale MP\"]], \"normale Rune\");\n                        newRunePattern(520301, \"Mut\", [[520141, 520041]], [[\"3\", \"5\", \"7\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\"], [\"Ausdauer\"], [\"1\", \"2\", \"3\", \"4\", \"6\", \"8\", \"11\", \"14\", \"18\", \"22\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(520221, \"Panzer\", [[520081, 520141]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"96\"], [\"Magische Verteidigung\"]], \"normale Rune\");\n                        newRunePattern(520661, \"Potenzial\", [[520361, 520421]], [[\"3\", \"4\", \"6\", \"9\", \"13\", \"18\", \"24\", \"31\", \"39\", \"48\"], [\"Alle Attribute\"]], \"normale Rune\");\n                        newRunePattern(520601, \"Revolution\", [[520521, 520541]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"97\"], [\"Geschicklichkeit\"], [\"5\", \"6\", \"10\", \"14\", \"21\", \"29\", \"39\", \"50\", \"63\", \"77\"], [\"Physischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(520421, \"Schaden\", [[520301, 520281]], [[\"8\", \"11\", \"16\", \"24\", \"34\", \"48\", \"63\", \"82\", \"103\", \"127\"], [\"Magischer Angriff\"], [\"2\", \"2\", \"3\", \"5\", \"7\", \"10\", \"13\", \"16\", \"21\", \"25\"], [\"St\u00e4rke\"]], \"normale Rune\");\n                        newRunePattern(520641, \"Schild\", [[0]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"97\"], [\"Weisheit\"], [\"5\", \"6\", \"10\", \"14\", \"21\", \"29\", \"39\", \"50\", \"63\", \"77\"], [\"Magische Verteidigung\"]], \"normale Rune\");\n                        newRunePattern(520181, \"Schlag\", [[520061, 520141]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"96\"], [\"Magischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(520021, \"Schlagkraft\", [[520041, 520081]], [[\"3\", \"4\", \"6\", \"9\", \"13\", \"18\", \"24\", \"31\", \"39\", \"48\"], [\"St\u00e4rke\"]], \"normale Rune\");\n                        newRunePattern(520101, \"Schnelligkeit\", [[520041, 520061]], [[\"3\", \"4\", \"6\", \"9\", \"13\", \"18\", \"24\", \"31\", \"39\", \"48\"], [\"Geschicklichkeit\"]], \"normale Rune\");\n                        newRunePattern(520321, \"Stimulation\", [[520121, 520101]], [[\"3\", \"5\", \"7\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\"], [\"Geschicklichkeit\"], [\"1\", \"2\", \"3\", \"4\", \"6\", \"8\", \"11\", \"14\", \"18\", \"22\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(520241, \"S\u00fchne\", [[520121, 520041]], [[\"10\", \"17\", \"25\", \"34\", \"45\", \"59\", \"74\", \"93\", \"114\", \"140\"], [\"Maximale LP\"], [\"2\", \"3\", \"5\", \"7\", \"9\", \"12\", \"15\", \"19\", \"23\", \"28\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(520341, \"Triumph\", [[520121, 520061]], [[\"3\", \"5\", \"7\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\"], [\"Intelligenz\"], [\"1\", \"2\", \"3\", \"4\", \"6\", \"8\", \"11\", \"14\", \"18\", \"22\"], [\"Geschicklichkeit\"]], \"normale Rune\");\n                        newRunePattern(520121, \"Unerm\u00fcdlichkeit\", [[520041, 520201]], [[\"10\", \"17\", \"25\", \"34\", \"45\", \"59\", \"74\", \"93\", \"114\", \"140\"], [\"Maximale LP\"]], \"normale Rune\");\n                        newRunePattern(520261, \"Vergeltung\", [[520081, 520061]], [[\"10\", \"17\", \"25\", \"34\", \"45\", \"59\", \"74\", \"93\", \"114\", \"140\"], [\"Maximale MP\"], [\"1\", \"1\", \"2\", \"3\", \"4\", \"5\", \"6\", \"7\", \"9\", \"11\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(520761, \"Verh\u00e4ngnis\", [[0]], [[\"60\", \"80\", \"100\", \"120\", \"140\", \"160\", \"180\", \"200\", \"220\", \"240\"], [\"Physische kritische Trefferrate\"]], \"Waffenrune\");\n                        newRunePattern(520061, \"Verstand\", [[520081, 520181]], [[\"3\", \"4\", \"6\", \"9\", \"13\", \"18\", \"24\", \"31\", \"39\", \"48\"], [\"Intelligenz\"]], \"normale Rune\");\n                        newRunePattern(520701, \"Vers\u00f6hnung\", [[520581, 520641]], [[\"3%\", \"6%\", \"9%\", \"12%\", \"15%\", \"20%\", \"25%\", \"30%\", \"35%\", \"45%\"], [\"Aggro\"]], \"Waffenrune\");\n                        newRunePattern(520201, \"Verteidigung\", [[520041, 520101]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"96\"], [\"Verteidigung\"]], \"normale Rune\");\n                        newRunePattern(520581, \"Vorsprung\", [[520541, 520501]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"97\"], [\"Intelligenz\"], [\"5\", \"6\", \"10\", \"14\", \"21\", \"29\", \"39\", \"50\", \"63\", \"77\"], [\"Magischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(520621, \"Wall\", [[0]], [[\"6\", \"8\", \"12\", \"18\", \"26\", \"36\", \"48\", \"62\", \"78\", \"97\"], [\"Ausdauer\"], [\"5\", \"6\", \"10\", \"14\", \"21\", \"29\", \"39\", \"50\", \"63\", \"77\"], [\"Verteidigung\"]], \"normale Rune\");\n                        newRunePattern(520401, \"Widerstand\", [[520301, 520321]], [[\"8\", \"11\", \"16\", \"24\", \"34\", \"48\", \"63\", \"82\", \"103\", \"127\"], [\"Magische Verteidigung\"], [\"2\", \"2\", \"3\", \"5\", \"7\", \"10\", \"13\", \"16\", \"21\", \"25\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(520041, \"Widerstandskraft\", [[520021, 520101]], [[\"3\", \"4\", \"6\", \"9\", \"13\", \"18\", \"24\", \"31\", \"39\", \"48\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(520821, \"Wunder\", [[0]], [[\"11\", \"24\", \"39\", \"56\", \"75\", \"96\", \"119\", \"144\", \"171\", \"200\"], [\"Magieschadenspunkte\"]], \"Waffenrune\");\n                        newRunePattern(520541, \"Zauberei\", [[520481, 520461]], [[\"5\", \"7\", \"10\", \"16\", \"23\", \"31\", \"42\", \"54\", \"68\", \"84\"], [\"Intelligenz\"], [\"2\", \"3\", \"4\", \"6\", \"9\", \"13\", \"17\", \"22\", \"27\", \"34\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(520801, \"Zorn\", [[0]], [[\"11\", \"24\", \"39\", \"56\", \"75\", \"96\", \"119\", \"144\", \"171\", \"200\"], [\"Schaden\"]], \"Waffenrune\");\n                        newRunePattern(520361, \"\u00c4rger\", [[520281, 520341]], [[\"8\", \"11\", \"16\", \"24\", \"34\", \"48\", \"63\", \"82\", \"103\", \"127\"], [\"Physischer Angriff\"], [\"2\", \"2\", \"3\", \"5\", \"7\", \"10\", \"13\", \"16\", \"21\", \"25\"], [\"Intelligenz\"]], \"normale Rune\");\n                        newRunePattern(520871, \"Wild\", [[520021, 520041, 520081], [520891, 520931]], [[\"3\", \"5\", \"8\", \"12\", \"17\", \"23\", \"30\", \"38\", \"47\", \"57\"], [\"St\u00e4rke\"]], \"normale Rune\");\n                        newRunePattern(520891, \"Ausdauer\", [[520041, 520021, 520101], [520871, 520951]], [[\"3\", \"5\", \"8\", \"12\", \"17\", \"23\", \"30\", \"38\", \"47\", \"57\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(520911, \"Intellekt\", [[520061, 520081, 520181], [520931, 521031]], [[\"3\", \"5\", \"8\", \"12\", \"17\", \"23\", \"30\", \"38\", \"47\", \"57\"], [\"Intelligenz\"]], \"normale Rune\");\n                        newRunePattern(520931, \"Geist\", [[520081, 520061, 520221], [521071, 520911]], [[\"3\", \"5\", \"8\", \"12\", \"17\", \"23\", \"30\", \"38\", \"47\", \"57\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(520951, \"Geschicklichkeit\", [[520101, 520041, 520061], [520891, 520911]], [[\"3\", \"5\", \"8\", \"12\", \"17\", \"23\", \"30\", \"38\", \"47\", \"57\"], [\"Geschicklichkeit\"]], \"normale Rune\");\n                        newRunePattern(520971, \"Leben\", [[520121, 520041, 520201], [520891, 521051]], [[\"19\", \"32\", \"52\", \"78\", \"110\", \"149\", \"195\", \"247\", \"305\", \"370\"], [\"Maximale LP\"]], \"normale Rune\");\n                        newRunePattern(520991, \"Zauber\", [[520141, 520081, 520221], [521071, 520931]], [[\"19\", \"32\", \"52\", \"78\", \"110\", \"149\", \"195\", \"247\", \"305\", \"370\"], [\"Maximale MP\"]], \"normale Rune\");\n                        newRunePattern(521011, \"Grausamkeit\", [[520161, 520021, 520061], [520911, 520871]], [[\"16\", \"27\", \"44\", \"66\", \"93\", \"126\", \"165\", \"209\", \"258\", \"313\"], [\"Physischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(521031, \"Gl\u00fccksbringer\", [[520181, 520061, 520141], [520911, 520991]], [[\"16\", \"27\", \"44\", \"66\", \"93\", \"126\", \"165\", \"209\", \"258\", \"313\"], [\"Magischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(521051, \"Schutz\", [[520201, 520041, 520101], [520891, 520951]], [[\"16\", \"27\", \"44\", \"66\", \"93\", \"126\", \"165\", \"209\", \"258\", \"313\"], [\"Verteidigung\"]], \"normale Rune\");\n                        newRunePattern(521071, \"Abwehr\", [[520221, 520081, 520141], [520931, 520991]], [[\"16\", \"27\", \"44\", \"66\", \"93\", \"126\", \"165\", \"209\", \"258\", \"313\"], [\"Magische Verteidigung\"]], \"normale Rune\");\n                        newRunePattern(521091, \"B\u00f6sartigkeit\", [[520241, 520041, 520121], [520891, 520971]], [[\"19\", \"39\", \"65\", \"97\", \"136\", \"182\", \"234\", \"292\", \"357\", \"429\"], [\"Maximale LP\"], [\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(521111, \"Teufel\", [[520261, 520061, 520081], [520931, 520911]], [[\"19\", \"39\", \"65\", \"97\", \"136\", \"182\", \"234\", \"292\", \"357\", \"429\"], [\"Maximale MP\"], [\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(521131, \"Auffassungsgabe\", [[520281, 520021, 520081], [520871, 520931]], [[\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"St\u00e4rke\"], [\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Intelligenz\"]], \"normale Rune\");\n                        newRunePattern(521151, \"Leistungsf\u00e4higkeit\", [[520301, 520041, 520141], [520891, 520991]], [[\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Ausdauer\"], [\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(521171, \"Versessenheit\", [[520321, 520101, 520121], [520951, 520971]], [[\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Geschicklichkeit\"], [\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(521191, \"Begreifen\", [[520341, 520061, 520121], [520911, 520971]], [[\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Intelligenz\"], [\"3\", \"6\", \"10\", \"15\", \"21\", \"28\", \"36\", \"45\", \"55\", \"66\"], [\"Geschicklichkeit\"]], \"normale Rune\");\n                        newRunePattern(521211, \"Wahnsinn\", [[520361, 520281, 520341], [521131, 521191]], [[\"12\", \"32\", \"55\", \"80\", \"107\", \"137\", \"170\", \"205\", \"242\", \"290\"], [\"Physischer Angriff\"], [\"5\", \"13\", \"22\", \"32\", \"43\", \"55\", \"68\", \"82\", \"97\", \"116\"], [\"Intelligenz\"]], \"normale Rune\");\n                        newRunePattern(521231, \"Unerschrockenheit\", [[520381, 520301, 520341], [521151, 521191]], [[\"27\", \"71\", \"121\", \"176\", \"236\", \"302\", \"374\", \"451\", \"533\", \"638\"], [\"Verteidigung\"], [\"5\", \"13\", \"22\", \"32\", \"43\", \"55\", \"68\", \"82\", \"97\", \"116\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(521251, \"Verzauberung\", [[520401, 520301, 520321], [521151, 521171]], [[\"27\", \"71\", \"121\", \"176\", \"236\", \"302\", \"374\", \"451\", \"533\", \"638\"], [\"Magische Verteidigung\"], [\"5\", \"13\", \"22\", \"32\", \"43\", \"55\", \"68\", \"82\", \"97\", \"116\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(521271, \"Zerst\u00f6rung\", [[520421, 520281, 520301], [521131, 521151]], [[\"12\", \"32\", \"55\", \"80\", \"107\", \"137\", \"170\", \"205\", \"242\", \"290\"], [\"Magischer Angriff\"], [\"5\", \"13\", \"22\", \"32\", \"43\", \"55\", \"68\", \"82\", \"97\", \"116\"], [\"St\u00e4rke\"]], \"normale Rune\");\n                        newRunePattern(521291, \"Schlachtzug\", [[520441, 520361, 520381], [521211, 521231]], [[\"1%\", \"1%\", \"2%\", \"3%\", \"4%\", \"5%\", \"6%\", \"7%\", \"9%\", \"11%\"], [\"Angriffsgeschwindigkeit\"]], \"Waffenrune\");\n                        newRunePattern(521311, \"Fluch\", [[520461, 520401, 520421], [521251, 521271]], [[\"1%\", \"1%\", \"2%\", \"3%\", \"4%\", \"5%\", \"6%\", \"7%\", \"9%\", \"11%\"], [\"Zauberverz\u00f6gerung\"]], \"Waffenrune\");\n                        newRunePattern(521331, \"Pr\u00e4zision\", [[520481, 520381, 520401], [521231, 521251]], [[\"1%\", \"1%\", \"2%\", \"3%\", \"4%\", \"5%\", \"6%\", \"7%\", \"9%\", \"11%\"], [\"Pr\u00e4zision bei physischen Angriffen\"], [\"1%\", \"1%\", \"2%\", \"3%\", \"4%\", \"5%\", \"6%\", \"7%\", \"9%\", \"11%\"], [\"Magische Pr\u00e4zision\"]], \"Waffenrune\");\n                        newRunePattern(521351, \"Erleuchtung\", [[520661, 520361, 520421], [521211, 521271]], [[\"4\", \"6\", \"9\", \"13\", \"18\", \"24\", \"31\", \"39\", \"48\", \"58\"], [\"Alle Attribute\"]], \"normale Rune\");\n\n                        newRunePattern(521371, \"Tyrann\", [[520501, 520481, 520441], [521331, 521291]], [[\"9\", \"25\", \"40\", \"56\", \"72\", \"87\", \"103\", \"119\", \"134\", \"150\"], [\"St\u00e4rke\"], [\"9\", \"25\", \"40\", \"56\", \"72\", \"87\", \"103\", \"119\", \"134\", \"150\"], [\"Ausdauer\"]], \"normale Rune\");\n                        newRunePattern(521391, \"Assassine\", [[520521, 520461, 520441], [521291, 521311]], [[\"9\", \"25\", \"40\", \"56\", \"72\", \"87\", \"103\", \"119\", \"134\", \"150\"], [\"St\u00e4rke\"], [\"9\", \"25\", \"40\", \"56\", \"72\", \"87\", \"103\", \"119\", \"134\", \"150\"], [\"Geschicklichkeit\"]], \"normale Rune\");\n                        newRunePattern(521411, \"Weiser\", [[520541, 520461, 520481], [521311, 521331]], [[\"9\", \"25\", \"40\", \"56\", \"72\", \"87\", \"103\", \"119\", \"134\", \"150\"], [\"Intelligenz\"], [\"9\", \"25\", \"40\", \"56\", \"72\", \"87\", \"103\", \"119\", \"134\", \"150\"], [\"Weisheit\"]], \"normale Rune\");\n                        newRunePattern(521431, \"R\u00e4tsel\", [[520561,520201,520521], [521311, 521331]], [[\"15\", \"33\", \"52\", \"70\", \"88\", \"107\", \"125\", \"143\", \"162\", \"180\"], [\"St\u00e4rke\"], [\"37\", \"83\", \"129\", \"175\", \"221\", \"266\", \"312\", \"358\", \"404\", \"450\"], [\"physischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(521451, \"Richter\", [[520581,520501,520541], [521311, 521331]], [[\"15\", \"33\", \"52\", \"70\", \"88\", \"107\", \"125\", \"143\", \"162\", \"180\"], [\"Intelligenz\"], [\"37\", \"83\", \"129\", \"175\", \"221\", \"266\", \"312\", \"358\", \"404\", \"450\"], [\"magischer Angriff\"]], \"normale Rune\");\n                        newRunePattern(521471, \"Massaker\", [[520601, 520521, 520541], [521391, 521411]], [[\"15\", \"33\", \"52\", \"70\", \"88\", \"107\", \"125\", \"143\", \"162\", \"180\"], [\"Geschicklichkeit\"], [\"37\", \"83\", \"129\", \"175\", \"221\", \"266\", \"312\", \"358\", \"404\", \"450\"], [\"physischer Angriff\"]], \"normale Rune\");\n\n                        function Rune(runeID, parent, finalRune, margin, tier, count) {\n                        this.id = n;\n                        n++;\n\n                        this.runeID = runeID;\n                        this.parent = parent;\n                        this.finalRune = finalRune;\n                        this.margin = margin;\n                        this.tier = tier;\n                        this.count = count;\n\n                        this.split = false;\n                        this.combineMethod = 0;\n\n                        this.component = new Array();\n                        for (var i = 0; i < 4; i++) {\n                        this.component[i] = null;\n                        }\n\n                        this.getName = function() {\n                        return runeName[this.runeID] + \" \" + romanNumerals[this.tier - 1];\n                        }\n\n                        this.changeTier = function(t) {\n                        this.tier += t;\n\n                        for (var i = 0; i < 4; i++) {\n                        if (this.component[i] != null) {\n                                this.component[i].changeTier(t);\n                        }\n                        }\n                        }\n\n                        this.setCombineMethod = function(c) {\n                        this.combineMethod = c;\n                        for (var i = 0; i < 4; i++) {\n                        if (runeComponent[this.runeID][c][i] != null) {\n                                this.component[i] = new Rune(runeComponent[this.runeID][c][i], this, (this.finalRune == null ? this : this.finalRune), this.margin + 1, this.tier, this.count);\n                        } else {\n                                this.component[i] = null;\n                        }\n                        }\n                        this.split = true;\n                        }\n\n                        this.changeCombineMethod = function() {\n                        this.setCombineMethod(1 - this.combineMethod);\n                        }\n\n                        this.changeSplitStatus = function() {\n                        this.split = !this.split;\n\n                        if (this.split) {\n                        this.setCombineMethod(this.combineMethod);\n                        } else {\n                        for (var i = 0; i < 4; i++) {\n                                this.component[i] = null;\n                        }\n                        }\n                        }\n\n                        this.requiresTwoRunes = function() {\n                        if (this.parent == null || parent.combineMethod == 1) {\n                        return false;\n                        }\n                        if (this.parent.component[2] != null &#038;&#038; parent.combineMethod == 0 &#038;&#038; this.parent.component[0] == this) {\n                        return true;\n                        }\n\n                        return this.component[2] != null || parent.requiresTwoRunes();\n                        }\n\n                        this.openAll = function() {\n                        if (!isLevelZeroRune(this.runeID) &#038;&#038; !unsplittable(this.runeID)) {\n                        if (!this.split) {\n                                this.setCombineMethod(this.combineMethod);\n                        }\n                        this.split = true;\n\n                        for (var i = 0; i < 4; i++) {\n                                if (this.component[i] != null) {\n                                        this.component[i].openAll();\n                                }\n                        }\n                        }\n                        }\n\n                        this.getCharges = function() {\n                        var c = 0;\n\n                        if (parent != null) {\n                        for (var i = 0; i < (parent.tier - this.tier); i++) {\n                                c += Math.pow(5, i);\n                        }\n                        return finalRune.count * ((this.split ? 1 : 0) + c);\n                        }\n                        return this.split ? 1 : 0;\n                        }\n\n                        this.getCount = function() {\n                        return finalRune != null ? Math.pow(5, parent.tier - this.tier) : 1;\n                        }\n\n                        this.getRuneByID = function(id) {\n                        if (id == this.id) {\n                        return this;\n                        }\n                        var r = null;\n                        for (var i = 0; i < 4; i++) {\n                        if (this.component[i] != null &#038;&#038; this.component[i].getRuneByID(id) != undefined) {\n                                r = this.component[i].getRuneByID(id);\n                        }\n                        }\n                        return r;\n                        }\n\n                        this.isPartOf = function(id) {\n                        if (id == this.id) {\n                        return true;\n                        }\n                        var b = false;\n                        for (var i = 0; i < 4; i++) {\n                        if (this.component[i] != null &#038;&#038; this.component[i].getRuneByID(id) != undefined) {\n                                b = this.component[i].isPartOf(id) || b;\n                        }\n                        }\n                        return b;\n                        }\n\n                        this.getName = function() {\n                        return runeName[this.runeID] + \" \" + romanNumeral[this.tier - 1];\n                        }\n\n                        this.getOutput = function() {\n                        var oS = \"<div style=\\\"width: 360px;\\\"><div style=\\\"float: left; margin-left: \" + (this.margin * 12) + \"px;\\\">\";\n\n                        if (this.parent == null) {\n                        \/\/oS += \"<b>\";\n                        }\n\n                        if (runeComponent[this.runeID][0][0] != 0) {\n                        oS += \"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"runeSplit(\" + (this.id) + \")\\\">\" + runeName[this.runeID] + \" \" + romanNumeral[this.tier - 1] + \"<\\\/div><\\\/a>\";\n                        } else {\n                        oS += runeName[this.runeID] + \" \" + romanNumeral[this.tier - 1] + \"<\\\/div><\\\/a>\";\n                        }\n\n                        if (this.parent == null) {\n                        \/\/oS += \"<\\\/b>\";\n                        }\n\n                        oS += \"<div style=\\\"float: right; width: 70px;\\\" id=\\\"\" + this.id + \"\\\"><div style=\\\"width: 36px; float: left;\\\">\";\n\n                        if (!unsplittable(this.runeID) && !isLevelZeroRune(this.runeID)) {\n                        oS += \"<a href=\\\"javascript:void(0)\\\" onclick=\\\"runeOpenAll(\" + this.id + \")\\\"><img src=\\\"img\/openall.jpg\\\" align=\\\"right\\\"><\\\/a>\";\n                        }\n\n                        oS += \"<\\\/div>\";\n\n                        if (runeComponent[this.runeID].length > 1) {\n                        oS += \"<div style=\\\"width: 12px; float: left;\\\"><a href=\\\"javascript:void(0)\\\" onclick=\\\"runeChangeCombineMethod(\" + this.id + \")\\\"><img src=\\\"img\/change.jpg\\\" align=\\\"right\\\"><\\\/a><\\\/div>\";\n                        }\n\n                        oS += \"<\\\/div><\\\/div><div style=\\\"clear: both;\\\"><\\\/div>\";\n\n                        if (this.split) {\n                        for (var i = 0; i < 4; i++) {\n                                if (this.component[i] != null) {\n                                        oS += this.component[i].getOutput();\n                                }\n                        }\n                        }\n                        return oS;\n                        }\n\n                        this.debug = function() {\n                        return \"id: \" + this.id + \"<br>parentID: \" + this.parent.id + \"<br>margin: \" + this.margin + \"<br>tier: \" + this.tier + \"<br>count: \" + this.count + \"<br>split: \" + this.split + \"<br>components: \" + this.component[0] + \"<br>\";\n                        }\n                        }\n\n                        function isLevelZeroRune(runeID) {\n                        for (var i = 0; i < levelZeroRune.length; i++) {\n                        if (runeID == levelZeroRune[i]) {\n                        return true;\n                        }\n                        }\n                        return false;\n                        }\n\n                        function unsplittable(runeID) {\n                        return runeComponent[runeID][0][0] == 0;\n                        }\n\n                        function getFinalRune(id) {\n                        for (var i = 0; i < rune.length; i++) {\n                        if (rune[i] != null &#038;&#038; rune[i].getRuneByID(id) != null) {\n                        return rune[i];\n                        }\n                        }\n                        return null;\n                        }\n\n                        function getOverallRuneByID(id) {\n                        for (var i = 0; i < rune.length; i++) {\n                        if (rune[i] != null &#038;&#038; rune[i].getRuneByID(id) != null) {\n                        return rune[i].getRuneByID(id);\n                        }\n                        }\n                        return null;\n                        }\n\n                        function runeDelete(rID) {\n                        rune[rID] = null;\n                        updateScreen();\n                        }\n\n                        function runeChangeTier(rID, t) {\n                        rune[rID].changeTier(t);\n                        updateScreen();\n                        }\n\n                        function runeSplit(id) {\n                        getOverallRuneByID(id).changeSplitStatus();\n                        updateScreen();\n                        }\n\n                        function runeChangeCount(rID, c) {\n                        rune[rID].count += c;\n                        updateScreen();\n                        }\n\n                        function runeChangeCombineMethod(id) {\n                        getOverallRuneByID(id).changeCombineMethod();\n                        updateScreen();\n                        }\n\n                        function runeOpenAll(id) {\n                        getOverallRuneByID(id).openAll();\n                        updateScreen();\n                        }\n\n                        function subRuneChangeTier(rID, runeID, t) {\n                        subRuneTier[rID][runeID] += t;\n                        updateScreen();\n                        }\n\n                        function getAddedRunesNumber() {\n                        var n = 0;\n                        for (var i = 0; i < rune.length; i++) {\n                        if (rune[i] != null) {\n                        n++;\n                        }\n                        }\n                        return n;\n                        }\n\n                        function changeScreen(str) {\n                        currentScreen = str;\n                        updateScreen();\n                        }\n\n                        function addToOverview(runeID) {\n                        currentRuneID = runeID;\n                        changeScreen(\"Runeoverview\");\n                        }\n\n                        function addToCombination(runeID) {\n                        subRuneTier[rune.length] = new Array();\n                        for (var i = 0; i < runeOrder.length; i++) {\n                        subRuneTier[rune.length][runeOrder[i]] = 5;\n                        }\n\n                        rune[rune.length] = new Rune(runeID, null, null, 0, 5, 1);\n                        changeScreen(\"Runecombination\");\n                        }\n\n                        function getOverviewLink(runeID) {\n                        return \"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"addToOverview(\" + runeID + \")\\\" title=\\\"\" + getRuneAttribute(runeID, 0, false) + (getRuneAttribute(runeID, 1, false) != \" \" ? (\", \" + getRuneAttribute(runeID, 1, false)) : \"\") + \"\\\">\" + runeName[runeID] + \"<\\\/a>\";\n                        }\n\n                        function getCombinationLink(runeID) {\n                        return \"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"addToCombination(\" + runeID + \")\\\" title=\\\"\" + getRuneAttribute(runeID, 0, false) + (getRuneAttribute(runeID, 1, false) != \" \" ? (\", \" + getRuneAttribute(runeID, 1, false)) : \"\") + \"\\\">\" + runeName[runeID] + \"<\\\/a>\";\n                        }\n\n                        function updateScreen() {\n                        var oS = \"<br>\";\n\n                        oS += \"<div>\";\n                        oS += \"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"changeScreen('Runelist')\\\"><div style=\\\"padding: 8px 10px 8px 10px; float: left; border-width: 1px 0px 0px 1px; border-style: solid; border-color: #000000;\\\"><b>Runenliste<\\\/b><\\\/div><\\\/a>\";\n                        oS += \"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"changeScreen('Runeoverview')\\\"><div style=\\\"padding: 8px 10px 8px 10px; float: left; border-width: 1px 0px 0px 1px; border-style: solid; border-color: #000000;\\\"><b>Runen\u00fcbersicht<\\\/b><\\\/div><\\\/a>\";\n                        oS += \"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"changeScreen('Runecombination')\\\"><div style=\\\"padding: 8px 10px 8px 10px; float: left; border-width: 1px 1px 0px 1px; border-style: solid; border-color: #000000;\\\"><b>Runenkombination<\\\/b><\\\/div><\\\/a>\";\n\n                        oS += \"<div style=\\\"clear: both;\\\"><\\\/div>\";\n\n                        var filteredRune = new Array();\n                        for (var i = 0; i < runeOrder.length; i++) {\n                        var b = true;\n                        for (var j = 0; j < attByName.length - 1; j++) {\n                        if (!filterOne[j]) {\n                                if (attByName[j] == getRuneAttribute(runeOrder[i], 0, false) || (getRuneAttribute(runeOrder[i], 1, false) != \" \" &#038;&#038; attByName[j] == getRuneAttribute(runeOrder[i], 1, false))) {\n                                        b = false;\n                                }\n                        }\n                        }\n\n                        var b2 = false;\n                        if (!filterOne[11]) {\n                        for (var j = 0; j < attByName.length; j++) {\n                                if (attByName[j] == getRuneAttribute(runeOrder[i], 0, false)) {\n                                        b2 = true;\n                                }\n                        }\n                        }\n                        b = b &#038;&#038; (filterOne[11] || b2);\n\n                        if (attDisjunction) {\n                        var b3 = false;\n                        var b4 = true;\n\n                        for (var j = 0; j < attByName.length -1; j++) {\n                                if (filterTwo[j]) {\n                                        b4 = false;\n                                        if (attByName[j] == getRuneAttribute(runeOrder[i], 0, false) || attByName[j] == getRuneAttribute(runeOrder[i], 1, false)) {\n                                                b3 = true;\n                                        }\n                                }\n                        }\n\n                        if (filterTwo[11]) {\n                                b4 = false;\n                                var b5 = true;\n\n                                for (var j = 0; j < attByName.length; j++) {\n                                        if (attByName[j] == getRuneAttribute(runeOrder[i], 0, false)) {\n                                                b5 = false;\n                                        }\n                                }\n                        }\n\n                        b = b &#038;&#038; (b3 || b4 || b5);\n                        } else {\n                        for (var j = 0; j < attByName.length - 1; j++) {\n                                if (filterTwo[j]) {\n                                        if (attByName[j] != getRuneAttribute(runeOrder[i], 0, false) &#038;&#038; (getRuneAttribute(runeOrder[i], 1, false) == \" \" || attByName[j] != getRuneAttribute(runeOrder[i], 1, false))) {\n                                                b = false;\n                                        }\n                                }\n                        }\n\n                        if (filterTwo[11]) {\n                                for (var j = 0; j < attByName.length - 1; j++) {\n                                        if (attByName[j] == getRuneAttribute(runeOrder[i], 0, false)) {\n                                                b = false;\n                                        }\n                                }\n                        }\n                        }\n\n                        if (b) {\n                        filteredRune[filteredRune.length] = runeOrder[i];\n                        }\n                        }\n\n                        if (filteredRune.length > 0 && currentScreen == \"Runelist\") {\n                        currentRuneID = filteredRune[0];\n                        }\n\n                        if (currentScreen == \"Runelist\") {\n                        oS += \"<div style=\\\"width: 540px; padding: 5px 5px 5px 10px; border: 1px solid #2D418B; float: left\\\">\";\n\n                        for (var i = 0; i < filteredRune.length; i++) {\n                        oS += \"<div style=\\\"width: 540px; height: 40px;\\\"><div style=\\\"width: 125px; float: left;\\\">\" + runeName[filteredRune[i]] + \"<\\\/div><div style=\\\"width: 200px; float: left;\\\">\" + getRuneAttribute(filteredRune[i], 0, true) + \"<br>\" +  getRuneAttribute(filteredRune[i], 1, true) + \"<\\\/div><div style=\\\"width: 200px; float: left;\\\"><a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"addToOverview(\" + filteredRune[i] + \")\\\">zur Runen\u00fcbersicht hinzuf\u00fcgen<\\\/a><br><a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"addToCombination(\" + filteredRune[i] + \")\\\">zur Runenkombination hinzuf\u00fcgen<\\\/a><\\\/div>\";\n                        oS += \"<\\\/div><div style=\\\"clear: both;\\\"><\\\/div>\";\n                        }\n\n                        } else if (currentScreen == \"Runeoverview\") {\n                        oS += \"<div><div id=\\\"runeList\\\" style=\\\"width: 125px; padding: 5px 5px 5px 5px; border-width: 1px 0px 1px 1px; border-style: solid; border-color: #2D418B; float: left\\\">\";\n\n                        for (var i = 0; i < filteredRune.length; i++) {\n                        oS += \"<div style=\\\"width: 125px;\\\">\" + getOverviewLink(filteredRune[i]) + \"<\\\/div>\";\n                        }\n\n                        oS += \"<\\\/div><div id=\\\"runeOverview\\\" style=\\\"min-height: \" + (filteredRune.length * 15) + \"px; width: 390px; padding: 5px 5px 5px 10px; border: 1px solid #2D418B; float: left\\\">\";\n                        oS += \"<img src=\\\"http:\/\/rom-welten.de\/content\/runenuebersicht\/img\/\" + currentRuneID + \".png\\\" style=\\'float: right;\\'><b>\" + runeName[currentRuneID] + \"<\\\/b> \";\n\n                        oS += \"<a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"addToCombination(\" + currentRuneID + \")\\\"><i>(zur Runenkombination hinzuf\u00fcgen)<\\\/i><\\\/a>\";\n\n                        oS += \"<br><br>\" + getRuneAttribute(currentRuneID, 0, true) + \"<br>\";\n\n                        if (getRuneAttribute(currentRuneID, 1, false) != \" \") {\n                        oS += getRuneAttribute(currentRuneID, 1, true) + \"<br>\";\n                        }\n\n                        oS += \"<br>Runentyp: \" + runeType[currentRuneID];\n                        oS += \"<br><br>Hergestellt durch: \";\n                        if (!unsplittable(currentRuneID)) {\n                        oS += getOverviewLink(runeComponent[currentRuneID][0][0]) + \",  \" + getOverviewLink(runeComponent[currentRuneID][0][1]);\n                        if (runeComponent[currentRuneID][0].length > 2) {\n                                oS += \", \" + getOverviewLink(runeComponent[currentRuneID][0][2]);\n                        }\n                        if (runeComponent[currentRuneID].length > 1) {\n                                oS += \"<div style=\\\"height: 5px;\\\"><\\\/div><span style=\\\"margin-left: 105px;\\\">oder<div style=\\\"height: 5px;\\\"><\\\/div><span style=\\\"margin-left: 105px;\\\"><\\\/span>\" + getOverviewLink(runeComponent[currentRuneID][1][0]) + \",  \" + getOverviewLink(runeComponent[currentRuneID][1][1]);\n                        }\n                        } else {\n                        oS += \"-\";\n                        }\n\n                        oS += \"<br><br><br>Werte:<br>\";\n                        for (var i = 0; i < 10; i++) {\n                        oS += \"<br>\" + runeName[currentRuneID] + \" \" + romanNumeral[i] + \":<br>\";\n\n                        oS += (currentRuneID == 520701 || currentRuneID == 521291 || currentRuneID == 521311) ? \"-\" : \"+\";\n\n                        oS += runeAttribute[currentRuneID][0][i] + \" \" + getRuneAttribute(currentRuneID, 0, false);\n\n                        if (getRuneAttribute(currentRuneID, 1, false) != \" \") {\n                                oS += \"<br>\" + ((currentRuneID == 520701 || currentRuneID == 521291 || currentRuneID == 521311) ? \"-\" : \"+\");\n                                oS += runeAttribute[currentRuneID][2][i] + \" \" + getRuneAttribute(currentRuneID, 1, false);\n                        }\n                        oS += \"<br>\";\n                        }\n                        } else {\n                        oS += \"<div><div id=\\\"runeList\\\" style=\\\"width: 125px; padding: 5px 5px 5px 5px; border-width: 1px 0px 1px 1px; border-style: solid; border-color: #2D418B; float: left\\\">\";\n\n                        for (var i = 0; i < filteredRune.length; i++) {\n                        oS += \"<div style=\\\"width: 125px;\\\">\" + getCombinationLink(filteredRune[i]) + \"<\\\/div>\";\n                        }\n\n                        oS += \"<\\\/div><div id=\\\"runeOverview\\\" style=\\\"min-height: \" + (filteredRune.length * 15) + \"px; width: 390px; padding: 5px 5px 5px 10px; border: 1px solid #2D418B; float: left\\\">\";\n\n                        if (getAddedRunesNumber() == 0) {\n                        oS += \"keine Rune hinzugef\u00fcgt\";\n                        } else {\n                        var overallCombinationCharges = 0;\n                        var overallOverallCharges = 0;\n\n                        var overallRuneCount = new Array();\n\n                        for (var i = 0; i < runeOrder.length; i++) {\n                                overallRuneCount[runeOrder[i]] = new Array();\n                                for (var j = 1; j < 11; j++) {\n                                        overallRuneCount[runeOrder[i]][j] = 0;\n                                }\n                        }\n\n                        for (var i = 0; i < rune.length; i++) {\n                                if (rune[i] != null) {\n                                        oS += \"<div style=\\\"width: 369px; padding: 4px 8px 4px 4px; background-color: #351d09; border: 1px solid #351d09;\\\">\";\n                                        oS += \"<img src=\\\"http:\/\/rom-welten.de\/content\/runenuebersicht\/img\/\" + rune[i].runeID + \".png\\\" width=\\\"25\\\" height=\\\"25\\\" style=\\\"float: left;\\\"><div style=\\\"padding: 6px 0px 0px 10px; float: left;\\\"><b><font color=\\\"#fefdfa\\\">\" + rune[i].count + \"x \" + rune[i].getName() + \"<\\\/font><\\\/b><\\\/div>\";\n\n                                        oS += \"<div style=\\\"padding-top: 8px; float: right;\\\"><a href=\\\"javascript:void(0)\\\" onclick=\\\"runeDelete(\" + i + \")\\\"><img src=\\\"img\/delete.jpg\\\"><\\\/a><\\\/div><div style=\\\"clear: both;\\\"><\\\/div><\\\/div>\";\n\n                                        oS += \"<div style=\\\"width: 365px; padding: 8px 8px 8px 8px; border-width: 0px 1px 1px 1px; border-style: solid; border-color: #351d09;\\\">Anzahl ver\u00e4ndern: \";\n\n                                        if (rune[i].count > 1) {\n                                                oS += \" <a href=\\\"javascript:void(0)\\\" onclick=\\\"runeChangeCount(\" + i + \", -1)\\\"><img src=\\\"img\/minus.jpg\\\"><\\\/a>\";\n                                        } else {\n                                                oS += \" <img src=\\\"img\/minus_disabled.jpg\\\">\";\n                                        }\n                                        oS += \"<a href=\\\"javascript:void(0)\\\" onclick=\\\"runeChangeCount(\" + i + \", 1)\\\"><img src=\\\"img\/plus.jpg\\\"><\\\/a>\";\n\n\n                                        oS += \"<br>Grad ver\u00e4ndern: \";\n\n                                        if (rune[i].tier > 1) { \n                                                oS += \" <a href=\\\"javascript:void(0)\\\" onclick=\\\"runeChangeTier(\" + i + \", -1)\\\"><img src=\\\"img\/minus.jpg\\\"><\\\/a>\";\n                                        } else {\n                                                oS += \" <img src=\\\"img\/minus_disabled.jpg\\\">\";\n                                        }\n                                        if (rune[i].tier < 10) {\n                                                oS += \"<a href=\\\"javascript:void(0)\\\" onclick=\\\"runeChangeTier(\" + i + \", 1)\\\"><img src=\\\"img\/plus.jpg\\\"><\\\/a>\";\n                                        } else {\n                                                oS += \"<img src=\\\"img\/plus_disabled.jpg\\\">\";\n                                        }\n\n\n                                        oS += \"<\\\/div><div style=\\\"width: 365px; padding: 16px 8px 16px 8px; border-width: 0px 1px 1px 1px; border-style: solid; border-color: #351d09;\\\">\";\n\n                                        oS += rune[i].getOutput();\n\n\n                                        subRuneCount[i] = new Array();\n\n                                        for (var j = 0; j < runeOrder.length; j++) {\n                                                subRuneCount[i][runeOrder[j]] = 0;\n                                                if (subRuneTier[i][runeOrder[j]] > rune[i].tier) {\n                                                        subRuneTier[i][runeOrder[j]] = rune[i].tier;\n                                                }\n                                        }\n\n                                        for (var j = 0; j < n; j++) {\n                                                if (rune[i].isPartOf(j) &#038;&#038; !getOverallRuneByID(j).split) {\n                                                        subRuneCount[i][getOverallRuneByID(j).runeID]++;\n\n                                                        if (getOverallRuneByID(j).requiresTwoRunes()) {\n                                                                subRuneCount[i][getOverallRuneByID(j).runeID]++;\n                                                        }\n\n                                                }\n                                        }\n\n                                        oS += \"<\\\/div><div style=\\\"width: 365px; padding: 16px 8px 16px 8px; border-width: 0px 1px 1px 1px; border-style: solid; border-color: #351d09;\\\">\";\n\n                                        var overallCharges = 0;\n                                        for (var j = 0; j < runeOrder.length; j++) {\n                                                if (subRuneCount[i][runeOrder[j]] > 0) {\n                                                        ownCharges = 0;\n                                                        for (var k = 0; k < rune[i].tier - subRuneTier[i][runeOrder[j]]; k++) {\n                                                                ownCharges += Math.pow(5, k);\n                                                        }\n                                                        ownCharges *= rune[i].count * subRuneCount[i][runeOrder[j]];\n\n                                                        var rc = subRuneCount[i][runeOrder[j]] * rune[i].count * Math.pow(5, rune[i].tier - subRuneTier[i][runeOrder[j]]);\n                                                        oS += \"<br><div><div style=\\\"width: 180px; float: left;\\\"> \" + rc + \"x \" + runeName[runeOrder[j]] + \" \" + romanNumeral[subRuneTier[i][runeOrder[j]] - 1];\n\n                                                        overallRuneCount[runeOrder[j]][subRuneTier[i][runeOrder[j]]] += rc;\n\n                                                        oS += \"<\\\/div><div style=\\\"width: 130px; float: left; text-align: right;\\\">Grad ver\u00e4ndern:\";\n\n                                                        oS += \"<\\\/div><div style=\\\"width: 24px; float: left; margin-top: 3px;\\\">\";\n                                                        if (subRuneTier[i][runeOrder[j]] < rune[i].tier) {\n                                                                oS += \"<a href=\\\"javascript:void(0)\\\" onclick=\\\"subRuneChangeTier(\" + i + \", \" + runeOrder[j] + \", 1)\\\"><img src=\\\"img\/plus.jpg\\\" align=\\\"right\\\"><\\\/a>\";\n                                                        } else {\n                                                                oS += \"<img src=\\\"img\/plus_disabled.jpg\\\" align=\\\"right\\\">\";\n                                                        }\n                                                        if (subRuneTier[i][runeOrder[j]] > 1) {\n                                                                oS += \" <a href=\\\"javascript:void(0)\\\" onclick=\\\"subRuneChangeTier(\" + i + \", \" + runeOrder[j] + \", -1)\\\"><img src=\\\"img\/minus.jpg\\\" align=\\\"right\\\"><\\\/a>\";\n                                                        } else {\n                                                                oS += \" <img src=\\\"img\/minus_disabled.jpg\\\" align=\\\"right\\\">\";\n                                                        }\n\n                                                        oS += \"<\\\/div><div style=\\\"width: 330px; float: left; text-align: right;\\\">ben\u00f6tigte Ladungen: \" + ownCharges + \"<\\\/div>\";\n\n                                                        oS += \"<\\\/div><div style=\\\"clear: both;\\\"><\\\/div>\";\n\n                                                        overallCharges += ownCharges;\n                                                }\n                                        }\n\n                                        var combinationCharges = 0;\n                                        for (var j = 0; j < n; j++) {\n                                                if (rune[i].isPartOf(j) &#038;&#038; getOverallRuneByID(j).split) {\n                                                        combinationCharges++;\n                                                        if (rune[i].isPartOf(j) &#038;&#038; getOverallRuneByID(j).requiresTwoRunes()) {\n                                                                combinationCharges++;\n                                                        }\n                                                }\n                                        }\n                                        combinationCharges *= rune[i].count;\n\n                                        oS += \"<br><br>Ladungen, die f\u00fcr die Kombination der einzelnen Runen ben\u00f6tigt werden: \" + combinationCharges;\n                                        oS += \"<br><br>Insgesamt ben\u00f6tigte Ladungen: \" + (overallCharges + combinationCharges);\n\n                                        overallCombinationCharges += combinationCharges;\n                                        overallOverallCharges += overallCharges;\n\n                                        oS += \"<\\\/div><br>\";\n                                }\n\n                        }\n\n                        if (getAddedRunesNumber() > 1) {\n                                oS += \"<br><br><div style=\\\"width: 349px; padding: 16px 16px 16px 16px; border: 1px solid #351d09;\\\"><b>\u00dcberblick<\\\/b><br><br>Insgesamt ben\u00f6tigte Runen:<br>\";\n\n                                for (var i = 0; i < runeOrder.length; i++) {\n                                        for (var j = 1; j < 11; j++) {\n                                                if (overallRuneCount[runeOrder[i]][j] > 0) {\n                                                        oS += overallRuneCount[runeOrder[i]][j] + \"x \" + runeName[runeOrder[i]] + \" \" + romanNumeral[j - 1] + \"<br>\";\n                                                }\n                                        }\n                                }\n\n                                oS += \"<br>Insgesamt ben\u00f6tigte Ladungen f\u00fcr die Kombination der einzelnen Runen: \" + overallCombinationCharges;\n                                oS += \"<br>Insgesamt ben\u00f6tigte Ladungen: \" + overallOverallCharges;\n\n                                oS += \"<\\\/div>\";\n                        }\n                        }\n                        }\n\n                        oS += \"<\\\/div><div style=\\\"clear: both;\\\"><\\\/div>\";\n\n                        oS += \"<br><br>\";\n\n                        document.getElementById(\"runeOverlay\").innerHTML = oS;\n                        }\n\n                        document.write(\"<div style=\\\"margin: 0px auto; width: 560px;\\\"><div style=\\\"width: 150px; float: left; padding: 10px 25px 10px 25px;\\\"><b>1. Attributsfilter:<\\\/b><br>\");\n\n                        for (var i = 0; i < attByName.length; i++) {\n                        filterOne[i] = true;\n                        postFilterLink(i, true, true);\n                        }\n\n                        document.write(\"<\\\/div><div style=\\\"width: 160px; float: left; padding: 10px 25px 10px 25px;\\\"><b>2. Attributsfilter:<\\\/b>\");\n\n                        document.write(\" <a style=\\\"font-weight: normal; text-decoration: none;\\\" onmouseover=\\\"this.style.textDecoration='underline'\\\" onmouseout=\\\"this.style.textDecoration='none'\\\" id=\\\"attDisjunctionLink\\\" href=\\\"javascript:void(0)\\\" onclick=\\\"changeAttDisjunction();\\\">(ODER)<\\\/a><br>\");\n\n                        for (var i = 0; i < attByName.length; i++) {\n                        filterTwo[i] = false;\n                        postFilterLink(i, false, false);\n                        }\n\n                        document.write(\"<\\\/div><\\\/div><div style=\\\"clear: both;\\\"><\\\/div>\");\n\n                        document.write(\"<div id=\\\"runeOverlay\\\"><\\\/div>\");\n\n                        updateScreen();\n                        \/\/]]>\n                <\/script>\n                <div class=\"clear\">\n                <\/div>\n            <\/div>\n        <\/div>\n    <\/div>\n<\/div>\n<!-- End of container -->\n\n<footer class=\"\">\n    <div class=\"container\">\n        <div class=\"span12\">\n        <\/div>\n    <\/div>\n\n    <div class=\"copyright\">\n        <div class=\"container\">\n            <p>\n  Krotti  &nbsp; 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We appreciate your response.\",\"error\":\"Please wait a while before posting your next comment!\",\"info\":\"Processing...\",\"error2\":\"You might have left one of the fields blank, or be posting too quickly!\"};\n        \/* ]]> *\/\n    <\/script> \n    <script type=\"text\/javascript\" src=\"https:\/\/www.rom-welten.de\/wp-content\/themes\/oblivion\/js\/ajaxcomments.js?ver=5.6.6\" id=\"ajaxcomments-js\"><\/script> \n    <script type=\"text\/javascript\" src=\"https:\/\/cdnjs.cloudflare.com\/ajax\/libs\/gsap\/1.20.3\/TweenMax.min.js?ver=5.6.6\" id=\"TweenMax-js\"><\/script> \n    <script type=\"text\/javascript\" src=\"https:\/\/www.rom-welten.de\/wp-includes\/js\/wp-embed.min.js?ver=5.6.6\" id=\"wp-embed-js\"><\/script>\n<\/footer>\n","protected":false},"excerpt":{"rendered":"<p>Compendium des runes Avec le Compendium des runes, les trois anciens articles sur les runes ont \u00e9t\u00e9 fusionn\u00e9s et am\u00e9lior\u00e9s. Ainsi, en plus de quelques nouvelles fonctions, il n&rsquo;est plus n\u00e9cessaire de passer d&rsquo;un article \u00e0 l&rsquo;autre . Par exemple, dans la liste des runes, vous pouvez r\u00e9duire le nombre [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-5252","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Compendium des runes (b\u00eata) - Runes of Magic-Infos<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.runesofmagic-infos.com\/fr\/compendium-des-runes-beta\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Compendium des runes (b\u00eata) - Runes of Magic-Infos\" \/>\n<meta property=\"og:description\" content=\"Compendium des runes Avec le Compendium des runes, les trois anciens articles sur les runes ont \u00e9t\u00e9 fusionn\u00e9s et am\u00e9lior\u00e9s. Ainsi, en plus de quelques nouvelles fonctions, il n&rsquo;est plus n\u00e9cessaire de passer d&rsquo;un article \u00e0 l&rsquo;autre . Par exemple, dans la liste des runes, vous pouvez r\u00e9duire le nombre [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.runesofmagic-infos.com\/fr\/compendium-des-runes-beta\/\" \/>\n<meta property=\"og:site_name\" content=\"Runes of Magic-Infos\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Dur\u00e9e de lecture estim\u00e9e\" \/>\n\t<meta name=\"twitter:data1\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/fr\\\/compendium-des-runes-beta\\\/\",\"url\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/fr\\\/compendium-des-runes-beta\\\/\",\"name\":\"Compendium des runes (b\u00eata) - Runes of Magic-Infos\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/fr\\\/#website\"},\"datePublished\":\"2023-09-17T15:39:59+00:00\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/fr\\\/compendium-des-runes-beta\\\/#breadcrumb\"},\"inLanguage\":\"fr-FR\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/www.runesofmagic-infos.com\\\/fr\\\/compendium-des-runes-beta\\\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/fr\\\/compendium-des-runes-beta\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Startseite\",\"item\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/fr\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Compendium des runes (b\u00eata)\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/fr\\\/#website\",\"url\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/fr\\\/\",\"name\":\"Runes of Magic-Infos\",\"description\":\"\",\"publisher\":{\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/fr\\\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/fr\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"fr-FR\"},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/fr\\\/#organization\",\"name\":\"Runes of Magic-Infos\",\"url\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/fr\\\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"fr-FR\",\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/fr\\\/#\\\/schema\\\/logo\\\/image\\\/\",\"url\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/wp-content\\\/uploads\\\/2024\\\/01\\\/ROM-Infos-Original-Logo.png\",\"contentUrl\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/wp-content\\\/uploads\\\/2024\\\/01\\\/ROM-Infos-Original-Logo.png\",\"width\":2329,\"height\":1721,\"caption\":\"Runes of Magic-Infos\"},\"image\":{\"@id\":\"https:\\\/\\\/www.runesofmagic-infos.com\\\/fr\\\/#\\\/schema\\\/logo\\\/image\\\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Compendium des runes (b\u00eata) - Runes of Magic-Infos","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/www.runesofmagic-infos.com\/fr\/compendium-des-runes-beta\/","og_locale":"fr_FR","og_type":"article","og_title":"Compendium des runes (b\u00eata) - Runes of Magic-Infos","og_description":"Compendium des runes Avec le Compendium des runes, les trois anciens articles sur les runes ont \u00e9t\u00e9 fusionn\u00e9s et am\u00e9lior\u00e9s. Ainsi, en plus de quelques nouvelles fonctions, il n&rsquo;est plus n\u00e9cessaire de passer d&rsquo;un article \u00e0 l&rsquo;autre . 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